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changecaps in strings
i think we need a script comandlike..
NPC Code: var can be: 1=all lower 2=all caps 3=first letters of tokens capital string is: the string you want to get caps of so you can do.. setstring client.#C[1,Bombs],1; would set the string client.bombs to 1 it would be good for pandora weapon system. so I hope it is added.. |
Why is it needed?
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Quote:
ie: weaponname: Bomb instead of having stringname: clientr.Bomb its clientr.#C[1,Bomb] but in the scripts its not like we can type it in its automatic like.. #s(clientr.#s(client.Sweapon)); or something along those lines |
again, why is this needed?
Graal scripting isn't all that picky. I can see it could be useful for just plain organization though. |
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