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Noplayerkilling?
I made an npc so...
if (weaponfired) putnpc bush.gif,noplayerkilling.txt,playerx,player; and inside the txt is noplayerkilling; when I updatethe level it stays nonplayerkilling anyhelp? |
:)
well, you shouldn't update the level, it will delete the NPC and you should have NPC Code: |
Quote:
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then
NPC Code: |
Would it be possible to make an entire playerworld a nopkzone without putting this script in every level.
if(created){ noplayerkilling; } would you have to do something where it has a timeout and keeps it that way. Maybe something like if(playerenters){toweapons *nopking;timeout=.05;} if(timeout){if(isweapon){noplayerkilling;}timeout= .05;} or is there some other ways to doing it. I just typed that in there so I'm not sure if that would work or not. |
I have another question similar to the one I posted above it. It's a little bit different though.
Would it be possible to make it where players can not be pked by others and not be able to pk others. What I'm saying is if you are given an option of being able to not be pked or pk, or can choose to be able to be pked and pk others. I think this would be a nice option for players to be able to choose when getting on a playerworld. So anyone knows if that can be done or not? |
well the npc weapon is what you should do
but you should make system npcs start with -, so they are hidden and you dont need to call a timeout, just a playerenter NPC Code: kai, can weapons makes levels nopk zones? |
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