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-   -   Should I or should I not (https://forums.graalonline.com/forums/showthread.php?t=33611)

emortylone 07-16-2002 10:54 AM

Should I or should I not
 
I've been working on my server and now starting to debate. Should I use a NPC Server or shouldn't I. From those who experienced what its like using both, please help me out. Whats the advantages and disadvantages of using a NPC server.

I notice it lags a lot-- such as taking 3 minutes to read a sign.
Also someone told me it reads clientsides only max of .1 timeouts.

Torankusu 07-16-2002 12:13 PM

Re: Should I or should I not
 
Quote:

Originally posted by emortylone
I've been working on my server and now starting to debate. Should I use a NPC Server or shouldn't I. From those who experienced what its like using both, please help me out. Whats the advantages and disadvantages of using a NPC server.

I notice it lags a lot-- such as taking 3 minutes to read a sign.
Also someone told me it reads clientsides only max of .1 timeouts.

Look at graal2001. How long does it take to read a sign?

You shouldn't let Bravo decide your NPCserver opinion.

jeff335 07-16-2002 08:29 PM

Be sure to use the NPC server. Very handy....

emortylone 07-16-2002 09:17 PM

Well I see a lot of servers that do lag and take that longer to read a sign.
Well what can NPC Server do? Like its advantages.

screen_name 07-16-2002 11:38 PM

npc server = best thing to use :)

AlexH 07-16-2002 11:40 PM

Use NPC Server.
It will benifit you in the long run.

user13-xo 07-17-2002 12:26 AM

Re: Should I or should I not
 
Quote:

Originally posted by emortylone
I've been working on my server and now starting to debate. Should I use a NPC Server or shouldn't I. From those who experienced what its like using both, please help me out. Whats the advantages and disadvantages of using a NPC server.

I notice it lags a lot-- such as taking 3 minutes to read a sign.
Also someone told me it reads clientsides only max of .1 timeouts.

The lag is from bad scripts

AlexH 07-17-2002 12:30 AM

What is wrong with a timeout of .1 seconds.
Heck it's not like it's high.
Not even a second.

emortylone 07-17-2002 12:32 AM

It makes a whole lot of difference...
It will take double the time of a .05
make a script using .1 seconds

AlexH 07-17-2002 12:34 AM

Quote:

Originally posted by emortylone
It makes a whole lot of difference...
It will take double the time of a .05
make a script using .1 seconds

Could you show me something this would actually make a significant difference in?

Python523 07-17-2002 12:49 AM

Re: Re: Should I or should I not
 
Quote:

Originally posted by user13-xo


The lag is from bad scripts

no, sign lag comes from the fact that everytime you read a sign, the server opens a txt file (in the translations folder) and if the sign does not exist in the txt file, it writes to it then displays it, also, with the correct server options and text files, you can add translations, the server just opens a text file with the correct language and displays the sign

and alex, if you were doing movement scripts, it might get a little choppy if you have it as .1 instead of .05


and whoever sia dthat you cant do a .05 timeout clientsided is wrong, .1 is the lowest timeout serversided, .05 is still the lowest timeout clientsided

AlexH 07-17-2002 12:51 AM

Re: Re: Re: Should I or should I not
 
Quote:

Originally posted by Python523

and alex, if you were doing movement scripts, it might get a little choppy if you have it as .1 instead of .05

2k1 doesn't seem to have any problems with it's new movement script.
Doubt anywhere else would if they scripted it proper.

Python523 07-17-2002 12:52 AM

Re: Re: Re: Re: Should I or should I not
 
Quote:

Originally posted by AlexH


2k1 doesn't seem to have any problems with it's new movement script.
Doubt anywhere else would if they scripted it proper.

what movement script? if you are refering to the huamn-boots, its clientsided

screen_name 07-18-2002 08:08 PM

why would u need player movemnt serverside?

just use .05 which is a little fast to me, but everyone has their different thoughts



but back on the subject, npc server is a lot more powerful

such as trading stuff in the trading house, instead of setting server strings about accounts, items, prices, etc

you could just do
NPC Code:

with (getplayer(accountname)) {
bla bla;
}



its just a better choice :)


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