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Screenshots of Exodus (pw in the making again)
Here's some more screenshots of New Exodus, and thanks to green guy (our nat admin) For scripting the system and Hat npc :) and many more things.
ss1: http://www21.brinkster.com/exodusgraal/ss1.jpg ss2: http://www21.brinkster.com/exodusgraal/ss2.jpg ss3: http://www21.brinkster.com/exodusgraal/ss3.jpg ss1: snap of outside the onlinestartlocal, that's not the detailed snapshot so bare with it. ss2: snapshot of outside a Mountain yet to have a reason for being there (the mountain that is) and that's a detailed level ;). ss3: snapshot of the hat shop levels done by green guy and edited by me to make it look a little bit snazzyer. Ill get some more snapshots when we got something new to show you all, ohh yeah feel free to put some constructive crit in here for ideas on how we can fix the levels or tileset or anything else. <<!!You must copy and paste the urls into your address bar!!>> -Chicken AKA Howard - http://www.exodusgraal2k1.cjb.net |
yeah
sorry i forgot to add that last bit of the post, You gotta copy and paste the URL into your address bar :).
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good job exodus crew =D
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hat #9 is nice!
I can't wait to put it onmy freaky head1118.gif! |
Really nice HUD. I love the houses and grass tiles.
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Good Luck
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Thanks
Hehe thanks for the positive comments about the images :), ohh yeah credit goes to cronic aswell i just spruced it up a bit and some more.
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First off, I don't really care for the windows... second off the end posts on the house look like Koni's, except he has two posts.. but it looks nice. And with the posts the color looks off, doesn't seem to match the other browns.
Also, when you use those tiles for the door (around the door) there is a little piece that sticks out and is so out of place. But, this is me just saying what I think. Overall, it looks good. |
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I can't wait until the tileset is complete so I can start building levels.
Anyways. I been messing around with making some graphics. *Note: I'm not a GAT for Exodus, and I make these things just for fun. If they look bad oh well. If they look good then yay! |
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2nd screen!
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lastly the final screen.
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nice
Nice levels and nice gfxs *raises thumb.
-Howard |
Green Guyyy:
Spiff =D (And by the way my name has three y's. Yes it does. =P) |
Oooh
sorry green :D, anyone got any kool ideas for Exodus events npcs tileset etc (may aswell keep this in one post saves spamming and etc.) :).
- Chicken AKA Howard |
we are getting off on the Right foot this time ^_^
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I do. I'll send you a forum pm in a sec.
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Criminal whats your spot on Exodus? I'll most likely be coming back to head admin (deciding today)
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is the best you can do for the graphix is edit the pics1.png file??? I'm drawing all of mine by hand, then scaning them into my comp, then cleaning them up... and your character sprites are default...
don't get me wrong, the graphix are fairly good at the part that your bothering to make them somewhat different than the default graphix... and they do look nice. |
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lel its true (what cronic said) so stfu gannondork lol jk |
thank ya joker You Decide yet *****........
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I guess you could make a tileset from scratch, if you redid it -completely-.
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people told me it wasnt possible how can u do it?
Other then remembering the spots where tiles were walkable and where tiles arent.... lol |
X.x
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Cronic we dont need a new order tileset cause tiles are easy to find, and second of all we'll just edit the old one like we are doing now, ohh yeah héres a snap of my side of the map im doing.
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i know =P
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I don't know if that post was directed to me or the others working in Exodus.
If it was directed to me then read my first post where I told you I'm an amateur when it comes to making graphics, expecially in paint. Those graphics that I did and the ones I edited are not going to be on Exodus. That is stuff I was doing just for fun until the actual tileset being made by someone else is complete. Until then I won't be able to do any levels. I will probably be scripting a few things and contributing as many ideas as I possibly can until I've been sent the tileset so I can make levels. My position on Exodus is a Level Maker. As for the other comments about being able to make a tileset from scratch. I believe it is possible if you place grass tiles in spots where the normal grass tiles would be, blocking tiles in places where blocking tiles are, etc. I think it would be nice if Stefan could make it where we can change what tiles could be blocking and not blocking, water, etc., and change the size of the tileset for the tiles window. It would greatly help people to organize things a little better instead of having to search like crazy for certain tiles that are not commonly used or seen in the predefined objects list. |
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I think i'm player relations :-) |
All I have to say is that the grass tiles are horrid and that the windows look like sl-window1.gif :megaeek:
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