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Not developing anything, are we? (Graal 2001)
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PastAustin's cool.
Why? New inventory menu. This is only the start of things to come; the menu is still in beta stages, it needs to be updated graphically, and quite a few things are going to be added before it's released and becomes standard serverwide. It's open for testing to anyone who wants it, though I'm keeping it to a limit of 10 players. Screenshots included in this post and two subsequent ones. The below screenshot is a screenshot of the menu along with the expandable options window, after being dragged across the screen so you can see me! |
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The following is the good old menu. Still dragged, but no longer with the options menu displayed.
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er, gfx suck, concept is cool
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Looks great. We'll have to do some serious re-hauling to lure people back from the free servers, though. Gold server populations have dropped substantionally.
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Last shot.
Same thing, except now with a different colorset for text, light blue instead of black. There's also red. |
Hmmmm........... ::cracks nuckles:: time to fix those graphics.
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Looks Nice! Also: Kamuii, you have Telekinesis? No wonder there has been so many people on Graal2001...hehe.
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Wh00t a super l33t graphic menu + a option Zal tech menu! That Telepathic thing should be deleted |
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The graphics on the menu WILL be updated, and a boatload of new stuff added, courtesy of our newest Developer. ^_~ |
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That inventory looks good
Like everyone else said, it needs a graphics update :) |
I wouldn't necassarily call that development. Someone scripting a new inventory for you is hardly development. I don't think a new inventory menu is going to reel in the players. It does the same thing as the normal one, just in a different way.
Also, PastAustin is MINE! *throws some bread down in his basement for PastAustin* >:} |
Nice :).
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I thought you said a while ago that your room is in your basement *detects a consipiracy* |
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Anyways, this is just the beginning of an entire thing. I've been waiting for someone to script a decent inventory, thanks to PA I can finally start on what I've wanted to for a while; totally revamping 2k1's NPCs and so forth. I'm not going to reveal all of my plans, however. ;) |
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I are will fix graphics...
AND THEN FINISH ZALACTIC LABSORZ!!!! BWHAHAHAHAHAHAHA .....be happy people! :) |
To be honest, I don't like that inventory. It's like a rip of 2k2's and you can only see 3 items at once? I have like 40 items or something, how am I supposed to access something quickly? I think I would like to keep the old inventory thanks. :(
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That's a good point, konidas. It should be made bigger.
Look for a new tileset within 2 months, and the desert up soon (NOT TUNNEL) too |
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When I said graphical updates, I didn't mean just making it look fancier. The size will be increased, along with functionality and other stuff. :) Depending on how my good NAT friends feel and how well they decide they can script, we might even make it resizable. :D |
nice concept, but konidias' point shouldn't be taken lightly. it would take too long to get to the end of your inventory. how about a drop-down menu? :o
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I think for an inventory for g2k1 you should use the way the hats and trade items are set up.. it would fit in better that way. Just throw all the items into a circle around the player.
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That's good news to hear though (about having more visible items at one time) |
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In other subjects, the inventory system is a lot cooler than some darn screenshot. :-/. It is great, cause it allows for sounds changes (possibly custon sounds if you want) also it is draggable, mouse functions work (you can click a weapon to select it). Another nice feature is that you have "favorites", where you can right click on a weapon and press any number key (0-9) and that weapon gets set as favorite number # and whenever you like (anywhere in the playerworld without the q weapon menu being open) you can press that number and IMMEDIATLY be sent to the npc, now that is a nice feature, reccommended by Er1c (thank ya) and there are many thing that brew in my mind that no one knows or dares to dream of. |
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*attached image is NOT to be taken seriously* |
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