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-   -   a promising playerworld? no way! (https://forums.graalonline.com/forums/showthread.php?t=30237)

Zolrieg 05-28-2002 03:53 AM

a promising playerworld? no way!
 
yes, it's true! introducing first, Dragon Legacy at 50+ levels, 10 screenshots, and an 13 page site with loads of concept art and more. over 11 MB of planning stored in one folder alone. you heard me right folks, I'm starting my own PW project. this isn't just any playerworld though, this is Dragon Legacy. my goals are high, I'm aiming to revolutionize Graal.

I'm not asking for any staff, so don't get that impression. this is an update thread, I'll post important "informations" here for all to see. if you feel compelled enough to join the staff, hey, we've got a Staff Application on the site. if that's enough, check out this hand-drawn map of the overworld (Agaroth), just click here to view the World Map that Dragon Legacy revolves around. below are some links to the screenshots I've uploaded. the list includes both outside and inside levels;

http://kasuagi.netfirms.com/screenshot_dl_1.png
http://kasuagi.netfirms.com/screenshot_dl_2.png
http://kasuagi.netfirms.com/screenshot_dl_3.png
http://kasuagi.netfirms.com/screenshot_dl_4.png
http://kasuagi.netfirms.com/screenshot_dl_5.png
http://kasuagi.netfirms.com/screenshot_dl_6.png
http://kasuagi.netfirms.com/screenshot_dl_7.png
http://kasuagi.netfirms.com/screenshot_dl_8.png
http://kasuagi.netfirms.com/screenshot_dl_9.png
http://kasuagi.netfirms.com/screenshot_dl_10.png

all right, you can find the actual storyline, features, and more if you visit the site. the site includes a lot of stuff, too much to type here. all I can say is, there is a LOT of information on the site, including a FAQ page. so click the link below to visit DLO;

http://kasuagi.netfirms.com/

if anyone has any questions or comments, ideals or innovative thoughts. post here, I'll do my best to answer them. thanks a lot, just giving you guys a heads up on my project. any contributions are appreciated greatly.

contact information
-------------
AIM: shining lore
E-Mail: [email protected]

Jinx 05-28-2002 03:55 AM

Finally, an interesting worthwile post about an upcoming playerworld, not just
"gimmelevelsandnpcsfermyserver kthxbye."

Sounds neat, nice map =)

-Jinx

Frolic_RC2 05-28-2002 03:56 AM

Hey not bad, at least it doesn't fall in that list of 324897328946234 crappy projects =) (take it as a compliment ;))

Proxy 05-28-2002 03:58 AM

ooooo pretty :eek:

Zolrieg 05-28-2002 04:59 AM

1 Attachment(s)
Quote:

Originally posted by Jinx
Finally, an interesting worthwile post about an upcoming playerworld, not just
"gimmelevelsandnpcsfermyserver kthxbye."

Sounds neat, nice map =)

-Jinx

I'll take that as a compliment, coming from an actual PW Reviewer! oh and thanks Soul Blade and Kae. ;]

check out this concept art...

TrueHeaT 05-28-2002 05:33 AM

Looks pretty mediocre to me.

iniquitus 05-28-2002 05:49 AM

All I have to say is... wow. I'm impressed :)

If a handbook called "How to build a Playerworld Step by Step" you've mastered it :)

Thank you for waiting until you had something to show before submiting information. (Whitch is hard to do!)

Your screenshots, and world look really nice!

Glad to see that planing actualy went into the PW before you made it!

I can't wait to see more from you! :)

The Topic explains it all :D

Urizen ;)

Milkdude99 05-28-2002 06:30 AM

Quote:

Originally posted by TrueHeaT
Looks pretty mediocre to me.
I guess I am too picky , they are nice clean levels but I have to agree with TrueHeat on them nothing really new or exciting to see....

BBflat 05-28-2002 06:35 AM

I must say, I'm very impressed! I can't wait to see more.

brock128 05-28-2002 06:46 AM

Good levels, but having 50 levels isn't going to make a PW. Or did I just read it wrong? Also, it HAS to have quests.

iniquitus 05-28-2002 06:53 AM

Quote:

Originally posted by brock128
Good levels, but having 50 levels isn't going to make a PW. Or did I just read it wrong? Also, it HAS to have quests.
You read it wrong.

Thats what he has done so far, which is pretty impressive considering it's the first time he/she announces it-- he/she alredy said that this is just the first shoing, and its not nearly done.

Urizen :o

brock128 05-28-2002 06:57 AM

Quote:

Originally posted by iniquitus


You read it wrong.

Thats what he has done so far, which is pretty impressive considering it's the first time he/she announces it-- he/she alredy said that this is just the first shoing, and its not nearly done.

Urizen :o

Oh. Right.

Zolrieg 05-28-2002 07:07 AM

1 Attachment(s)
about the levels and all. I'm the only staff as of currently, can you do 50 levels all by yourself? that's just my levels alone. I plan on doing more of course, I'm going to construct a LDT (Level Design Team) and find out everyones weaknesses and strengths. I think it's pretty important to plan everything out. not too smart if you're going to rush into making a playerworld, these things take time. I'm willing to make that sacrifice.

level design wise, I'm a mediocre level designer. I never said I was the greatest or anything. you know why classic had such a high population? look at the "classic" style levels, people are use to that. I'm just trying to build onto that, not trying to be too fancy or too simple. if you don't like it, you won't have to play the server, assuming it will make it online and all. :)

Falcor 05-28-2002 07:43 AM

no way!

RavenTelvecho 05-28-2002 09:22 AM

Quote:

Originally posted by Falcor
no way!
lol
good jobs
i like the map, must of taken a long long time to color it =O

Zolrieg 05-28-2002 10:40 AM

Quote:

Originally posted by RavenTelvecho

lol
good jobs
i like the map, must of taken a long long time to color it =O

if only you knew, lol.

I'm not releasing the good stuff yet, I'd hate for it to get stolen or something, ya know what I mean? here's what the staff list will look like;

Project Coordinator (Staff)
Game Master (Staff)
Head Admin - Administration Team - (AT)
Admin - Administration Team - (AT)
Lead Developer - Development Team - (DT)
Developer - Development Team - (DT)
Level Admin - Level Design Team - (LDT)
Level Designer - Level Design Team - (LDT)
NPC Admin - NPC Scripting Team - (NST)
NPC Scripter - NPC Scripting Team - (NST)
SFX Admin - Sound Team - (ST)
Sound Artist - Sound Team - (ST)
GFX Admin - Graphic Design Team - (GDT)
Graphic Artist - Graphic Design Team - (GDT)
FAQ Admin - FAQ Team - (FT)
FAQ Aid - FAQ Team - (FT)
Events Admin - Events Team - (ET)
Events Host - Events Team - (ET)

hmm, I don't think I'm missing anything... XD

royce 05-28-2002 11:28 AM

At first, I looked at that map on another post on another forum and thought hey thats awsome. I saw it again on here then said hey this pw will be great. Then I saw the levels. Half of them wouldnt load so I may be half correct. Those levels arn't that all great if you know what I mean. I'll tell you what, make your own tileset, and you'll prevail ;) .

Zolrieg 05-28-2002 12:49 PM

Quote:

Originally posted by royce
At first, I looked at that map on another post on another forum and thought hey thats awsome. I saw it again on here then said hey this pw will be great. Then I saw the levels. Half of them wouldnt load so I may be half correct. Those levels arn't that all great if you know what I mean. I'll tell you what, make your own tileset, and you'll prevail ;) .
most of the levels where not designed well, I just wanted to finish the site and didn't feel like designing a bunch of levels in such a short amount of time, I mean, they would end up ugly and blah, blah, blah...

I'll add more detail to the levels. I thought no one liked really detailed levels anymore and started leaning towards the "Classic" style of level design.

Falcor 05-28-2002 12:54 PM

Quote:

Originally posted by Zolrieg and edited by Falcor
Project Coordinator (Staff)
Game Master (Staff)
Head Admin - Administration Team - (AT)
Admin - Administration Team - (AT)
Lead Developer - Development Team - (DT)
Developer - Development Team - (DT)
Level Admin - Level Design Team - (LDT)
Level Designer - Level Design Team - (LDT)
NPC Admin - NPC Scripting Team - (NST)
NPC Scripter - NPC Scripting Team - (NST)
SFX Admin - Sound Team - (ST)
Sound Artist - Sound Team - (ST)
GFX Admin - Graphic Design Team - (GDT)
Graphic Artist - Graphic Design Team - (GDT)
FAQ Admin - FAQ Team - (FT)
FAQ Aid - FAQ Team - (FT)
Events Admin - Events Team - (ET)
Events Host - Events Team - (ET)
Cool Guy - Falados - (LSD)
Thats all you missed ;p

Zolrieg 05-28-2002 01:04 PM

Quote:

Originally posted by Falcor


Thats all you missed ;p

hah, what's the LSD supposed to stand for?

nyghtGT 05-28-2002 01:06 PM

Re: a promising playerworld? no way!
 
Level symmetry is nice, but too much can get annoying...

nyghtGT 05-28-2002 01:12 PM

If you guys wanna get rid of that annoying add banner on top of your site contact me and i'll host you guys for free since i'm so nice. Only catch is you may need to go through me to upload stuff but you'll be able to have a lot of flexibility on my host...

Zolrieg 05-28-2002 10:38 PM

Quote:

Originally posted by nyghtGT
If you guys wanna get rid of that annoying add banner on top of your site contact me and i'll host you guys for free since i'm so nice. Only catch is you may need to go through me to upload stuff but you'll be able to have a lot of flexibility on my host...
I may do that. my friend Koji said he'd give me some web space and an FTP account. I wonder if vBulletin is better than IkonBoard?

Thak2 05-29-2002 03:05 AM

Everything is planned out perfectly. Race, kingdom, and city descriptions are all very well done.

I hope someday I see this finished, and playable on Graal.

haunter 05-29-2002 03:30 AM

Quote:

Originally posted by RavenTelvecho


must of taken a long long time to color it =O

AND ALOT OF CRAYONS TOO!

Zolrieg 05-29-2002 04:11 AM

Quote:

Originally posted by haunter

AND ALOT OF CRAYONS TOO!

color pencils, mind you!

SinNetherwind 05-29-2002 05:35 AM

Not too shabbay

royce 05-29-2002 11:10 AM

Quote:

Originally posted by Zolrieg


most of the levels where not designed well, I just wanted to finish the site and didn't feel like designing a bunch of levels in such a short amount of time, I mean, they would end up ugly and blah, blah, blah...

Thats what everyone says and does. Now I see why all these playerworlds are failing, you just rush on stuff and have excuses for it. IF you were to spend all that time on 10 levels instead of 50, it would be a whole lotta better.

Zolrieg 05-30-2002 03:11 AM

Quote:

Originally posted by royce


Thats what everyone says and does. Now I see why all these playerworlds are failing, you just rush on stuff and have excuses for it. IF you were to spend all that time on 10 levels instead of 50, it would be a whole lotta better.

time is not of the essence and it's the truth. I'm working part-time and attending summer school. do you really think you could do better? I do have a life, and Graal doesn't effect it as much as you may think.

Crono 05-30-2002 12:06 PM

I don't think the levels are of the highest level of quality, unfortunately. In fact, in one screen shot, I saw very amateurish levels, might want to perfect each level first.
-Shaun

Zolrieg 05-30-2002 12:16 PM

that's it. if you guys want good levels, you'll get them.


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