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a promising playerworld? no way!
yes, it's true! introducing first, Dragon Legacy at 50+ levels, 10 screenshots, and an 13 page site with loads of concept art and more. over 11 MB of planning stored in one folder alone. you heard me right folks, I'm starting my own PW project. this isn't just any playerworld though, this is Dragon Legacy. my goals are high, I'm aiming to revolutionize Graal.
I'm not asking for any staff, so don't get that impression. this is an update thread, I'll post important "informations" here for all to see. if you feel compelled enough to join the staff, hey, we've got a Staff Application on the site. if that's enough, check out this hand-drawn map of the overworld (Agaroth), just click here to view the World Map that Dragon Legacy revolves around. below are some links to the screenshots I've uploaded. the list includes both outside and inside levels; http://kasuagi.netfirms.com/screenshot_dl_1.png http://kasuagi.netfirms.com/screenshot_dl_2.png http://kasuagi.netfirms.com/screenshot_dl_3.png http://kasuagi.netfirms.com/screenshot_dl_4.png http://kasuagi.netfirms.com/screenshot_dl_5.png http://kasuagi.netfirms.com/screenshot_dl_6.png http://kasuagi.netfirms.com/screenshot_dl_7.png http://kasuagi.netfirms.com/screenshot_dl_8.png http://kasuagi.netfirms.com/screenshot_dl_9.png http://kasuagi.netfirms.com/screenshot_dl_10.png all right, you can find the actual storyline, features, and more if you visit the site. the site includes a lot of stuff, too much to type here. all I can say is, there is a LOT of information on the site, including a FAQ page. so click the link below to visit DLO; http://kasuagi.netfirms.com/ if anyone has any questions or comments, ideals or innovative thoughts. post here, I'll do my best to answer them. thanks a lot, just giving you guys a heads up on my project. any contributions are appreciated greatly. contact information ------------- AIM: shining lore E-Mail: [email protected] |
Finally, an interesting worthwile post about an upcoming playerworld, not just
"gimmelevelsandnpcsfermyserver kthxbye." Sounds neat, nice map =) -Jinx |
Hey not bad, at least it doesn't fall in that list of 324897328946234 crappy projects =) (take it as a compliment ;))
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ooooo pretty :eek:
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check out this concept art... |
Looks pretty mediocre to me.
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All I have to say is... wow. I'm impressed :)
If a handbook called "How to build a Playerworld Step by Step" you've mastered it :) Thank you for waiting until you had something to show before submiting information. (Whitch is hard to do!) Your screenshots, and world look really nice! Glad to see that planing actualy went into the PW before you made it! I can't wait to see more from you! :) The Topic explains it all :D Urizen ;) |
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I must say, I'm very impressed! I can't wait to see more.
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Good levels, but having 50 levels isn't going to make a PW. Or did I just read it wrong? Also, it HAS to have quests.
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Thats what he has done so far, which is pretty impressive considering it's the first time he/she announces it-- he/she alredy said that this is just the first shoing, and its not nearly done. Urizen :o |
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about the levels and all. I'm the only staff as of currently, can you do 50 levels all by yourself? that's just my levels alone. I plan on doing more of course, I'm going to construct a LDT (Level Design Team) and find out everyones weaknesses and strengths. I think it's pretty important to plan everything out. not too smart if you're going to rush into making a playerworld, these things take time. I'm willing to make that sacrifice.
level design wise, I'm a mediocre level designer. I never said I was the greatest or anything. you know why classic had such a high population? look at the "classic" style levels, people are use to that. I'm just trying to build onto that, not trying to be too fancy or too simple. if you don't like it, you won't have to play the server, assuming it will make it online and all. :) |
no way!
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good jobs i like the map, must of taken a long long time to color it =O |
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I'm not releasing the good stuff yet, I'd hate for it to get stolen or something, ya know what I mean? here's what the staff list will look like; Project Coordinator (Staff) Game Master (Staff) Head Admin - Administration Team - (AT) Admin - Administration Team - (AT) Lead Developer - Development Team - (DT) Developer - Development Team - (DT) Level Admin - Level Design Team - (LDT) Level Designer - Level Design Team - (LDT) NPC Admin - NPC Scripting Team - (NST) NPC Scripter - NPC Scripting Team - (NST) SFX Admin - Sound Team - (ST) Sound Artist - Sound Team - (ST) GFX Admin - Graphic Design Team - (GDT) Graphic Artist - Graphic Design Team - (GDT) FAQ Admin - FAQ Team - (FT) FAQ Aid - FAQ Team - (FT) Events Admin - Events Team - (ET) Events Host - Events Team - (ET) hmm, I don't think I'm missing anything... XD |
At first, I looked at that map on another post on another forum and thought hey thats awsome. I saw it again on here then said hey this pw will be great. Then I saw the levels. Half of them wouldnt load so I may be half correct. Those levels arn't that all great if you know what I mean. I'll tell you what, make your own tileset, and you'll prevail ;) .
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I'll add more detail to the levels. I thought no one liked really detailed levels anymore and started leaning towards the "Classic" style of level design. |
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Re: a promising playerworld? no way!
Level symmetry is nice, but too much can get annoying...
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If you guys wanna get rid of that annoying add banner on top of your site contact me and i'll host you guys for free since i'm so nice. Only catch is you may need to go through me to upload stuff but you'll be able to have a lot of flexibility on my host...
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Everything is planned out perfectly. Race, kingdom, and city descriptions are all very well done.
I hope someday I see this finished, and playable on Graal. |
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Not too shabbay
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I don't think the levels are of the highest level of quality, unfortunately. In fact, in one screen shot, I saw very amateurish levels, might want to perfect each level first.
-Shaun |
that's it. if you guys want good levels, you'll get them.
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