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hitplayer
Someone please help. I can't get hitplayer to work with an index greater than 0. (I can't make it hit everyone in the room.) I'll give you an example, and please, tell me what I need to do to make it work.
NPC Code: It only works for index 0 online for me. What do I need to do to hit other people? |
try to use a timereverywhere in the playerenters-part
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Does this work?
NPC Code: Because if it does, testplayer isn't working properly, or isn't being used properly. (Since you need to add 1.5 and 2 to a players x and y respectively to make it detect the actual player.) |
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Re: hitplayer
Don't bother with a timereverywhere. Try using the debugger to see if it's the testplayer or the hitplayer that's not working. I don't know how the information would help us, but it's a start.
[edit] Oops, spent too long posting ^^;; [/edit] |
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Re: Re: hitplayer
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Okay, I have done further testing, and I hereby conclude that hitplayer only works offline. What's the point of that?!
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Oh yeah - you're not trying to use it on saints, are you?
hitplayer works like hitobjects in that it simulates a sword hit, pretty sure... |
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hmm i dunno..i hate scripting
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