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Give me your opinion on this level im working on, I several hours putting it together and I'm gonna use this as one of my levels to re-apply for tiling for LAT whenever they start hiring, give me your opinion on it, thanks. /edited give me opinion, like what I need to change, don't just say it sucks, because I wanna know what to fix. /end edit
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It lacks Floydian-innovation. :megaeek: |
Its a bit...lacking in...intrest points, and at first look...confusing, but then it kinda gets...boaring.
Usually the carpet/floor of a building isn't supposed to overpower the objects, it's there to act as a background. People are only seeing the carpet and it seems like the tables and stuff arent even there because the carpet diverts your attentiaon avay from it. Sorry, but I think it needs something that will catch the eye, and more stuff to cover up the overpowering carpet... |
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And instead of telling you it sucks, here's the list: 1. Don't have overlapping tiles from different "sets"; it doesn't end well. 2. Try playing around with castle/snow castle tiles rather than the ugly gray castle tiles. 3. Tiling LAT requirement has usually been THREE levels. That's just one. Don't spend too much time tiling ONE level. :megaeek: |
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Im gonna spend quite a bit of time on all three levels or just make a whole bunch then pick the best three and store them somewhere.
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Okie, here's a few things I found didn't look that good:
1) The yellow carpet at the top. It looks too out of place in the level. 2) The floor. Too many colours in it. It'd look better if you took out the blue, because then you'd have the red and square things, or take out the square things. 3) The pillars. They don't fit, whatsoever. And there's a bit too many of them, and the lamps. Also, the bookcases look a bit out of place, and where the floor changes into the red/blue tiles, it isn't a very good merge. Other than that, it's ok. |
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ok tell me if this looks better
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yea kinda
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.graal of it fer my bud
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1) The yellow carpet. Still with it, eh? well, it's ok. I've never really liked it though, it's too much of a harsh blend. 2) The pillars. There's less of them, which is better, but I still believe that the ones that are right next to the chairs should be moved back a bit. Would you have a pillar right behind a chair? Um, yeah. That's it. Nice touch with the border floor around the barrels, by the way. :) |
First of all, the bookcases seem very out-of-place and the doors are tile-errored. Other than that I can find no disturbing tile-errors. The design is kind of uninteresting and reminds me too much of old Graal.
But keep it up. :) |
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Kwangypoo, DONT MAKE SQUARE LEVELS! THEY ARE BORING! and, fix the door... how it goes down, raise it up onto the wall (the lower door) but yea, good job.
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it sucks
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=)
Like design..
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