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Mouse Movement
Kumada wanted me to post this,
Kumada: Here is a movement script for the new version.. its not completely done yet but it should at least show you how to use some of the new commands. NPC Code: |
While were showing off mouse scripts...I got bored and made this...its cool. :) Won't work w/o npc server (well some of it will..)
NPC Code: |
Sans doesn't have an NPC server :'(
---Shifter |
Well if you want to see it, go on Andor, and say:
"/status-help" |
Wow, I am a complete idiot. Why am I going clientside when all that info can be retrived clientside with the players[i].value...Well I'll be working on that, but I think you get the point.
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simple fun
this is not as fancy but its still cool
NPC Code: insteat of explosion you can do showimg, lay rupee, putbomb, hitobjecs, .. be creative! heh |
the move on click
Glory. you might wanna add some onwall commands to that script so players cant cheat ... and not move faster than you could walk heh
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hmmmm Graal need something like the UO-movement-System I prefer it that way ^-^ something like this (but with a better onwall-check etc) I have just invested 2-3 minutes to test the new mouse commands ;) NPC Code: use it, flame it or do whatever you want ;) |
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Jagen: Black and white is pretty leet, too bad people are too indecent and they steal scripts, your script sounds interesting, maybe you should make it like b & w and make it so the color effects only show when you have a valid rune? |
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Jagen: In b&w, I think the hand (you, the god) leaves behind a really light trail but when the gesture is valid, it gets a lot brighter and darker, I just remembered that it did leave a slight trail, I had forgotten since I've been letting my cousins rent that game... Does your gesture system have a write feature? Where you can imput your own gestures? Or did you program specific gestures into the script? |
Re: the move on click
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