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-   -   Please read, about new races (https://forums.graalonline.com/forums/showthread.php?t=2796)

Zulithe 05-13-2001 02:06 PM

It seems a very small percentage of the forum readers go to the New Races board so please visit the following thread:

http://forums.graal2001.com/forums/s...9739#post59739

It has the new Zulite template that is being worked on, I'm looking for input. Thank you!

freddyfox 05-13-2001 02:07 PM

Nice, except change the eye color. Bland red eyes with no features usually depicts something evil.

Zulithe 05-13-2001 02:09 PM

Hmmm well I could change them to blue... that wouldn't look too bad and it would match the gray pretty good.

Hawk 05-13-2001 03:12 PM

I like it, good job

Fai 05-13-2001 07:29 PM

The problem is... A rock with arms that WALKS with arms looks odd.They would have to be 90° angled arms to be considered arms or else they could be considered legs. And a ROCK... There can't be much customization in that. There would just be different colored sprites really. It's too specific of an idea.

Zulithe 05-13-2001 08:05 PM

Quote:

Originally posted by Fai
The problem is... A rock with arms that WALKS with arms looks odd.They would have to be 90° angled arms to be considered arms or else they could be considered legs.
That isn't true. Take monkeys for example, or more specifically, monkeys the way you see them in cartoons. They can walk on their arms, use their legs exactly as if they were hands, etc. That is the kind of mindset you need to have when you are thinking of a Zulite. They aren't as flexible as monkeys (cause well, they are stone) but in that aspect they are similar.

Quote:

And a ROCK... There can't be much customization in that. There would just be different colored sprites really. It's too specific of an idea.
Think quarts, solidified magma, slate, gemstones, fossils, there are some incredible possibilities. Here look at these sites:
http://www.viewingstones.com/
http://www.min.uni-bremen.de/sgmcol/
http://dir.yahoo.com/Recreation/Hobb...als/Gemstones/

And not all of them need to be so linear, you can do many things. Be creative. Make a stone covered in moss, or covered in fungi. Or maybe it isn't a stone at all, you can do one made of marshmallows! Whatever you can think of.

greezi 05-13-2001 08:08 PM

Quote:

Originally posted by Fai
The problem is... A rock with arms that WALKS with arms looks odd.They would have to be 90° angled arms to be considered arms or else they could be considered legs. And a ROCK... There can't be much customization in that. There would just be different colored sprites really. It's too specific of an idea.
You should make something kewl!

Zulithe 05-13-2001 08:32 PM

http://home.kc.rr.com/zulithe/zphere0.png
Latest Version above :D

Fai 05-13-2001 08:34 PM

You should use a new health system, not bomies :( Bomies health is iajfoiwfj annoying.

Pago 05-13-2001 08:43 PM

Here's an idea:

Instead of that bomy health meter, you could create an entirely new meter exclusively for Zulites. I think the meter could include how much "energy" it has (determines the power/velocity of the roll), and an indicator that tells you how close the Zulite's rocky skin is to becoming a pile of rubble :). Maybe Zulites, unlike the other races, wouldn't measure each hit by a set amount (i.e. .5 hearts, 1 heart, etc), but instead they'd measure the damage by its effectiveness. Like if a player hits a Zulite with a blunt sword, they'll get very little damage that can be replenished automatically. But if they're hit with an oil drill, it spells out sudden death :D So basically, if your weapons are weak, you'd have to keep hitting the Zulite so it doesn't have a chance to replenish.

Fai 05-13-2001 08:49 PM

Smileys ooowwwwwnnn zulietz

Zulithe 05-13-2001 08:51 PM

Quote:

Originally posted by Pago
Here's an idea:

Instead of that bomy health meter, you could create an entirely new meter exclusively for Zulites. I think the meter could include how much "energy" it has (determines the power/velocity of the roll), and an indicator that tells you how close the Zulite's rocky skin is to becoming a pile of rubble :). Maybe Zulites, unlike the other races, wouldn't measure each hit by a set amount (i.e. .5 hearts, 1 heart, etc), but instead they'd measure the damage by its effectiveness. Like if a player hits a Zulite with a blunt sword, they'll get very little damage that can be replenished automatically. But if they're hit with an oil drill, it spells out sudden death :D So basically, if your weapons are weak, you'd have to keep hitting the Zulite so it doesn't have a chance to replenish.

I really want to make a new kind of meter, and I mentioned it in the official thread, so yeah it has been in my mind. I just added the bomy one for the time being, or in case we decide not to do a new system (all of that would really be up to the scripter... which I think is Tyhm, FxChip, or both)

About the new energy system you proposed, I'm not sure Stefan would allow something like that O.o But I it would be neat I guess. I can hear it now "Zulites are lame! They can regenerate! I hate sparring you f***ers! I'm gonna ask Stefan to change Zulites so that they aren't so powerful!"


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