![]() |
Path Generator
Corupt: Ok I made the 2nd sand path for the path generator I would include it now but im not at home hopefully when i get on the forums tonight I will upload it and i have also started making bumpy grass path i will make an inside path and an outside path for the bumpy grass and the lava grass path and I have already made a pond generator I know this prolly should be in graal level editing forums but this could probably help many players worlds hurry along with building levels so when I get ontonight i will upload the pond, bumpygrass(inside), and the 2nd sand path and any requests of paths you would like to make post them here
|
Re: Path Generator
Quote:
|
Wow,
I have Grasson Grass Shallow Water Deep Water Mix Path Swamp Generator... I have most of em already (I have more but i cant say what they are ;) |
I'd rather hand tile most levels myself, most generators create ugly patterns. :(
|
LOL where you get generators? That would speed up my work tremendously unless its really bad lol
|
Quote:
|
Corupt, if you are here now go on AIM please.
|
I can produce better work if I tile everything manually. >.>
|
Quote:
|
:rolleyes: Path generators don't make ugly levels. People do.
The generated stuff can be scripted to be BETTER and FASTER than doing it by hand any day. Just because you have some basic path generator that makes "generated" looking paths, does not mean that is all that can be scripted with it. I'm working on a set of scripts that can make stuff that people won't even be able to tell were generated.. As a matter of fact, you could post a hand done path, and a generated path of mine and you wouldn't be able to tell what was generated and what wasn't. It's ridiculous, I could post two generated levels and people would vote which one they thought was hand made, even though they were both generated. YOU CANNOT TELL. |
Quote:
|
2k2 has smething like that.
If you know how to make the levels, i thin its the top left tile, its a little flower and it covers all the grass areas in detail, flowers longgrass etc. Dont think it puts anything like bushes etc thugh. |
Quote:
|
1 Attachment(s)
Quote:
|
Quote:
|
Quote:
But yeah, it's just a game. Any style is good. |
1 Attachment(s)
Quote:
|
Quote:
|
Quote:
|
It's fully possible to make a generated script that makes a path with a good useage of multiple dirt tiles, and also have some random changes in the path (to give it that natural feel or whatever)
Mostly anything you can tile out, can be done with a generator.. simply because the generator is tiling the same tiles you are. It's not like laying down predefined objects.. the generated scripts can be made to do random things, set down random tile patterns, etc. So what is the difference you say? Well, doing it by hand, you generate the pattern from your mind, doing it by the generated npc, it generates the pattern with a random calculation. Your mind is randomly calculating which tile you want to set down, so I don't really see a difference when it comes to this. |
1 Attachment(s)
Corupt: alright im grounded but here is one of the paths i wont be on for a long time lolz skipping is bad people
|
Corupt: those mixed graal tiles for paths look so crappy i dont see why yall do it except if your going for soem sort of a different outline for your path other than that thought it looks crappy thats only my opinion if your proud of your work dont listen to me except for gj
|
1 Attachment(s)
Corupt: ok here are the bumpy grass paths there are 4 ill post 3 picture examples but i have limited time to explain how it works in and out will work together due to the tile that out and in1 produce you cannot use them on 157,21 or whatever grass tiles for those of you who know there are 3 different grass tiles but all the same but i made this so that you can use in2 and out to erase out2 and in its very easy once you experiment with them ill post some picute examples and then the files you can use in and out to work together to make whatever design of a path you want the same as in2 and out2 so why didnt i just use grass objects tiles instead of going through of the confusion of regular grass tiles? becuase first i didnt like the way it looked and 2nd so that you will have to understand how they work together to use it
|
1 Attachment(s)
Corupt: example of in2 and out2 working together
|
1 Attachment(s)
Corupt: here will be an example of using in and in2 to make deep grass paths
|
1 Attachment(s)
Corupt: here is an example to create of sort of hill using out and out2
|
1 Attachment(s)
Corupt: here are the path generator files now and I started making the lava paths lastnight I finished the regular green grass and the lava in and out but im making a lava pond generator and I should have that for yall tomorrow
|
1 Attachment(s)
Corupt: in2
|
1 Attachment(s)
Corupt: out
|
1 Attachment(s)
Corupt: out2
|
Corupt: Now people since im doing all this work to help yall generate levels (im also doing it for myself) please post some messages on Beyond Legend stuff and tell me what you think of my PW and tell me what I should improve
|
Corupt: Oh and any requests for paths that you would like me to make just post them but I just thought I should make a outbumpypath with pond tiles so ill make that tonight as well
|
1 Attachment(s)
Corupt: ok here are lava paths i made lastnight
|
1 Attachment(s)
Corupt: lavaout
|
1 Attachment(s)
Corupt: lava pond
|
1 Attachment(s)
Corupt: and here is regular pond water ill make an out of it later and yall think i should make a path generator tutorial?
|
lava tiles = :(
|
Quote:
|
Corupt: how do you put an image in your signature?
|
Hmm...
How do I save the levels so that the Generator I used will acually show in the level. When I press F4 it all goes away x.x
|
| All times are GMT +2. The time now is 12:47 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.