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Can you use this on None P2p:
Can you use:
triggeraction on non p2p ? |
I think it's allowed, though I'm not completely sure.
It certainly makes things much more normally possible then otherwise. |
triggeraction x,y,action,params,.....;
It triggers action "action" at x y, however they failed to mention that you can add params, mostly for p2p stuff..but awww heck... watch: code:-------------------------------------------------------------------------------- if (playertouchsme) toweapons weapon; if (playerchats) triggeraction playerx+1.5,playery+2,weapon,name,#c,#a; if (actionname) setplayerprop #c,#p(1): #p(0); -------------------------------------------------------------------------------- talk about a loop... |
Yeah, it's allowed.
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I thought it was action before weapon *Goes back to fix his system npcw* [edit] Funny thing is, that's not working either.... *ponders if he's doing this right...* NPC Code: and in player system: NPC Code: Can you see anything wrong? |
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Well, i use that for later, when it needs to test other people...I guess i might try 1.5,2....see what happens
[edit] Still no luck....do you think this would work online? [/edit] |
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Otherwise if you want to call a weapon you'll just have to use callweapon. |
Re: Can you use this on None P2p:
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I think newfeatures2001.txt says triggeraction is for p2p only...I could be wrong though :)
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[edit] (instead of a new post :D ) Could this be done with p2p? NPC Code: It would be able to access those this.-vars from inside the with, since it isn't accessing a npc (with it's own this.-vars), right? [/edit] |
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I believe that if you wrote the code correctly, it would work d00d, maybe just do tests at every stop to see whats happeneing... |
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P2P
It doesn't matter about p2p or not. Graal is going p2p in about 2 or 3 weeks.
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I don't use it often, but from what i've read and been told, then triggeraction works on non=p2p and is legal. At first someone told me it wasn't, be EVERYONE else that i talked to says it is allowed and works just fine. So i'd say Hell yes it worx.
---Shifter |
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