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Weapons not getting deleted...
Well, if you delete a npc or a level with weapos in it, the weapons can be still used, whats up with this?
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The weapons database is maintained independant of the levels. You have to change the NPCs code to
if(playerenters) toweapons weaponname; if(isweapon) destroy; That'll update the database with the new code, and everyone who has that weapon will lose that weapon. It's a more elegant way of doing things than the weapons going out with the level I suppose, as you can do more with it...like if(isweapon){ playerrupees+=100; say2 weaponname refunded; destroy; }In a perfect Graal we'd have access to manually edit the weapons database, but we'd screw it up and kill all the weapons on the server, so we don't. |
We tried that already, it doesn't work...
And we should have a list of npcs that use toweapons so we can delet/disable them :) |
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