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Grr for drift!
On Classic, the current Big Annoying Bug is that some NPCs with no movement code at all will just start sliding across the level. This is particularly evident in the castle: The columns are simple images, the only code is to replace the tiles around the top half with sand so players can walk behind them, and yet if you walk to the throne room, one will always be just a bit off. Even when there's noone else around.
Maddening. Makes things very difficult to debug when some NPCs have legitimate movement problems and others just feel like leaving their start locations. |
lel so thats why those things are always moved, I notice that alot with sprites, they are never where they are suppose to be. What is the code for those poles in the castle anyways?
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I Always wonder why when nobody is in a level, and you have like a waterfall gani, or any npc really, with no movement, always seem to be in a diffrent place, so I have to keep updating the level x.x
Mabey on a p2p server if this happenes you can use a updateboard command or something |
that usually works, sometimes not for some reason.
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