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Bring back old scripting
u hate this!!! you cant test your scripts that use #g offline!
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well, u dont really need to test it like that
replace it with #c, then if it changes the chat text properlly, then u know it works, then whenever u use online just change the #c back to #g problem solved |
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Wait old scripting? In old scripting you couldn't set the #g attrib offline or online, now at least online on p2p u can set it, I think you might be a bit confused...
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If I only had a brain.
:P i love the Wizard of Oz |
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Judie Garland ... yumm ... |
The guild tag removing thing in offline mode is a bug that will be fixed soon
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does my eyes decieve me?
there is several off the topic spams in this post and Kaimetsu told me all spams would b deleted, and obviously he is ignoring some. |
I hate that the with() is still regaurded as a variable. rather than a valid script =_=.
and noplayeronwall; is still an error aswell as other things |
For syntax purposes, P2P scripts should check offline. And being able to do all the setplayerprops wouldn't be half bad either :)
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IM UBBER LEET in every post its not spamming? |
-FooL-
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if (playerchats && startswith(setnick,#c)) setplayerprop #n,#e(9,-1,#c); ... I probably got the 9 wrong, but I'm too lazy to open the editor for this anyway. If it doesn't work, try 8. *shrugs* |
Won't work...#n is read-only offline...
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-FooL-
*growls* Then use an NPC as the "test player". |
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