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help please
okay, im starting to use addtiledef and addtiledef2
now, i made one tile (16x16) for a grass tile now how do i use addtiledef and addtiledef2 to replace the other grass tiles i've tried using the x and y in pics1.png for the grass tile, the x and y in the level, and various other ways can someone please explain please |
Re: help please
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addtiledef2 grass.png,0,0,16,16 basicly image,X,Y,width,height |
addtiledef2 image,level,x coordinate for pics1,y coordinate for pics1
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but what if the image has more than one tile in it
say i have a image 32x32 with a grass tile, flower, and then under those 2 water tiles how would i get those to replace the other ones properlly |
okay everyone, i figured it out
thanks though :D |
For other people who're wondering, the x and y in addtiledef2 are in fact the exact location in pixels on the image pics1.png (Or whatever your tileset is at that time)
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yeah, thats what i finally figured out :D
anyways, i just copied the whole pics1.png and then starting making tiles and replaced whatever they were on the pics1 and just set the tiledef at 0,0 :D anyways |
a WHOLE NEW tileset just for a couple tiles? My firend, i think that defeats the purpose....
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