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lvl i made for a p2p server im working on as a lat
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plz rate this from 1-10, its suppose to be a savage village, its part of the lvl since for some reason fullscreen messes up on me.
all graphics were made by my friend crimson. -Savant |
Holy ****! level sucks but the graphics are awesome!
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yeah im still workin on the lvls really, i got them blank and just added stuff
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savant lose the totem poles there looks bad.
lol I'll tell crimson you said that his images are made from the 2002 tile set lol no he made them all by hand. |
but its suppose to be like a chief hut x.x
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totem poles wouldnt be infront of a chiefs hut they would be off by themselves as a spiritual area. The two guards and the big hut signify that its the chief. actually if to be techincal totem poles where used by the north western indians ;)
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Savant here is what you do to make that lvl better:
1. Make beach more zig zag like, straight lines don't go any more... 2. Zig Zag like water mountains. 3. That path WAS generated, to erase that feeling just change the inside (sand tiles) of it.. 4. try useing more then 1 tile for graass, or just add more trees so there won't be tat much Grass... As for GFX they being cool, though i would like you to add second tree that looks the other way and creat more forest like feeling... |
Actually his path isnt generated people are so obsessed with that its annoying. The Beach does need to be worked on it was made like that so he could see how to make one such as what tiles to use. All in all the level isnt bad just needs more detailing.
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Whats that server called eh...care to share some info?
Anyways i like the graphics a lot :) I can tell that you did make that path though because i get that same **** too :( But goood level all together or it will be better once you fix those tiny little things :D |
Server Name: Pangea: Relics of Time
it will be an RPG server overworld about 1200 levels with an ongoing rpg that will involve 12 major quests for ancient relics that will require team work and rp to uncover there will be savages and evil forces attacking towns and castles etc... and if the town is not defended it will be destroyed mostly whats holding us up is detailling 1200 levels takes forever :( well I could ramble on about this alot longer but then you wouldnt actually read it ;) |
see i was going to make it all swamp grass but it looked ugly around the path, so i just added some here and there, ill fix it up and post another pic of it when im done. i mean the levels are for savages, so they shouldent look so complicated
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ok re-did lvl, tell me if it looks better
-Savant |
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pic of other side of lvl
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The person who made it
Crimson is his name Crimson Eagle?? If so he rocks at gfx, helping me out with some gfx to. |
nope his name is crimson miles
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ick
That level is icky, get your wikked GFX friend to make some tiles...
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he might make a tile sheet
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ya
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yeah i know, alot of gifs are needed with savages, so its hard to make lvls that deal with em
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ozzlop
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not bad...
not bad, could be more exciting...smoother gfx,. but all in all good
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3 things:
-The tree has smoother edges and stuff then the hut. might wanna fix that. -are the tree and its shadow two seperate gifs? cuz if they arnt the player is be hide under the shadow if u do drawoverplayer; and be ontop of the tree if you do drawunderplayer; try the lvl with all dirt. no paths (or if you do, make it have stones for an outline) as in the small pebbles. Just wonderin how it would look. maybe cool? |
Shodwn on Tree GFX are far too Dark
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It looks like a asian barbarian tribe. Cool! :D |
Hey! The savage woman is topless. Graalian nudity! :eek:
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Looks real bad, but the gfx's is great, detail the level a lot more, and maybe it will be 1337 ^_^
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its two seperate gifs shadow and tree and keep in mind its a playerworld not just a level being done for fun you dont want every single level super detailed it would never be finished and then the server would end up looking cluttered. Also by now this is a slightly older version of the level.
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