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I need help with money system
Hi, can anyone help me with this?
I knwo there aint any commands like playerlaysgoldrupee or stuff, btu i need it to work that if you lay an goldrupee client.string will reduce with 100 and same with toehr rupees heres what i got so far [CODE]// NPC made by GÄ$â€*£Ÿ -Testing- if (playerenters) { toweapons -moneysystem; } if (timeout) { playerrupees=client.money; } timeout=0.05; if (timeout) { if (playerlaysgoldrupee&&client.money>99) { client,money-=100; } if (playerlaysredrupee&&client.money>29) { client,money-=30; } if (playerlaysgreenrupee&&client.money>0) { client,money-=1; } if (playerlaysbluerupee&&client.money>4) { client,money-=5; } }CODE] ANd its not gonna use putNPC cuz its p2p and it will cause lag with gralat system, so is there a way to do it? that if you drop 1 gold rupee client.money will reduce with 100 Thanks |
Har har, most stuff in there is weird. IM me.
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timeout=.05; setstring client.money,#v(playerrupees); |
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hehe But he didnt fix it eh kinda fixed theh laf, i fixed it 100% |
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me either
please tell more |
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But the most gralat 'hackers' use trainers, so this will make them not able to |
just do this
NPC Code: |
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whoops
i always forget to add the [/code] tag o well anyways, this will tell if they hack and whenever they lay a rupee down then it will subtract it from the client.rupees string |
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But with 2 NPcs i can do a hack detector AND a anti hack |
Dont ya need to use the strtofloat command to test the value of a string?
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well, the script doesnt detect if they pick rupees up, so :/
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what if they lay money right on top of another person? will it work then? and it is a very good idea dude |
No, with those codes people can still hack for money, but they have to hack the graal system in 60 seconds, which is soooooooo hard, BUT IT STILL IS ABLE TO DO !
try a code that when players logout they cannot recieve money when they login. |
i dont say i hack, cuz i dont even know how! but i heard u can still hack on g2k1(and i saw with my eyes) like Scream hacked infinity hats.
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will u could keep track of a players online time and then when they log in, they cant recieve money for a determined amount of time in relation to the online time, but i dont see why u would want to
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umm
It's a lot easier to hack client side variables and strings than it is to hack serverside rupees, because the Info is temporarily stored on that persons computer...
If they had client.money=50, then they could use a trainer to freeze that or make it 99, giving them extra money. Rupees would be a heck of a lot harder to hack, because you'd have to hack the G. Server. [EDIT] the wouldn't let me type G...server without the ..., it made it into ******* [/EDIT] |
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G.Server ******* ******* |
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