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A small question about strings and clients
I've been noodling this at school for over a week now...
if you have a client.-string (or a client.-var) and you want another client to edit it (ex: bank script and hp script) can you do (if they are in level & have client.blah set to 10): NPC Code: and actually have it message player index 2 string client.blah? I'm trying to think of workarounds to p2p commands. Gohan |
yup:megaeek:
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Is there a way to technically get around the with(getplayer()) for p2p using non-p2p commands?
Perhaps if a certain event happens (gani == certain gani) they would post their hp to the level, and the other client would deduct their sword power from that and then the client would re-instate the new variable for the old... Would that work? Gohan |
I dont think that would work
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:P |
A server var? the players are in the same level, so why not save a server var and use level.hp1 or something...?
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its really sh***y if you are making non-p2p caus ya cant fake the efficiency of the npc server
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