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-   -   Addtiledef2 (https://forums.graalonline.com/forums/showthread.php?t=25031)

Falcor 03-04-2002 07:37 AM

Addtiledef2
 
1 Attachment(s)
adding tile defs are messed up compleatly...

If you add a tile def (addtiledef2 img,levelstart,x,y;)
1) It will never change back to the default tileset unless you log off
2) You can't use addtiledef or addtiledef2 again.
3) You can't use removetiledefs command either because it doesn't work.

Sample code
NPC Code:

//#CLIENTSIDE
if (playerenters) {
addtiledef2 tiles_kart.png,worldf-13,928,256;
addtiledef2 tiles_kart.png,worldg-13,928,256;
addtiledef2 tiles_kart.png,worlde-14,928,256;
addtiledef2 tiles_kart.png,worldf-14,928,256;
addtiledef2 tiles_kart.png,worldg-14,928,256;
addtiledef2 tiles_kart.png,worldf-15,928,256;
addtiledef2 tiles_kart.png,worldg-15,928,256;
}



Those tiles will stay on the tileset untill you log off.
They will effect any level you walk into, it doesn't matter what the levels starts with.

Places this happens are....

Kart Tracks
Halloween Area
Lazer Tag
Apple Bakeing

Here is a screen shot.

The level on the left side has the add tile def on it. However the one on the right is removing the tile defs from the kart level on the left. My graal character is in the level with the remove tile defs in it but the tile defs weren't removed.

03-04-2002 09:22 AM

That doesnt happen for me, strange.

Torankusu 03-05-2002 05:42 AM

it happens to me.

Slaktmaster 03-05-2002 09:16 PM

And it happens to me. It's very annoying.

Admins 03-06-2002 07:01 AM

Fixed in next Graal version

zell12 03-06-2002 07:29 AM

When is it comming out, because I'd like to see some improvments, not just bug fixes :(

P-a-W-n 03-09-2002 04:06 PM

Hey you know what would be a good improvment.
Making the heads work. -_-

ZORG1986 03-12-2002 07:03 AM

Players dont notice bug fixes as much as they would notice changes and improvements to the game. The game play on Graal has been the same for years and we will be waiting for ever for Graal 2002 to come out.


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