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Addtiledef2
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adding tile defs are messed up compleatly...
If you add a tile def (addtiledef2 img,levelstart,x,y;) 1) It will never change back to the default tileset unless you log off 2) You can't use addtiledef or addtiledef2 again. 3) You can't use removetiledefs command either because it doesn't work. Sample code NPC Code: Those tiles will stay on the tileset untill you log off. They will effect any level you walk into, it doesn't matter what the levels starts with. Places this happens are.... Kart Tracks Halloween Area Lazer Tag Apple Bakeing Here is a screen shot. The level on the left side has the add tile def on it. However the one on the right is removing the tile defs from the kart level on the left. My graal character is in the level with the remove tile defs in it but the tile defs weren't removed. |
That doesnt happen for me, strange.
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it happens to me.
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And it happens to me. It's very annoying.
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Fixed in next Graal version
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When is it comming out, because I'd like to see some improvments, not just bug fixes :(
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Hey you know what would be a good improvment.
Making the heads work. -_- |
Players dont notice bug fixes as much as they would notice changes and improvements to the game. The game play on Graal has been the same for years and we will be waiting for ever for Graal 2002 to come out.
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