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Tile Problems
I tried to add renegade tileset, but when i did, the old tiles just got streched! Whats wrong?!
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1 Attachment(s)
Here is a pic of my ofline -_-... WHATS WRONG?!
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Addtiledef2 is the one with the range. If you're just using a straight addtiledef, it needs to be to the same dimensions as pics1.png
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Thanks
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// NPC made by Rob Getashu (DeBladen)
if (playerenters) { toweapons -TILES; } if (isweapon) { addtiledef2 rene_pics1.gif,,1000,1000; } Tell me whats wrong with this...The pics1 here is the same size as the regular pics1! |
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it's if (playerenters) { toweapons -TILES; } if (isweapon) { addtiledef2 rene_pics1.gif,,0,0; } |
Its still messed! I was testing something...
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Only addtiledef supports images having more than
1000000 pixels. It's a problem of most video cards to not being able to handle such big images for DirectX, that's why pics1.png / tilesets set with addtiledef are divided into two DirectX surfaces in the memory. |
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Addtiledef instead of addtiledef2.
Addtiledef2 is only for replacing a few tiles, so better use addtiledef if you want to replace the whole tileset. |
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