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savelog2
I was thinking maybe adding the command savelog2:
savelog2 textfilename,<what to be saved in log>; savelog is nice, but it saves in the nc-log and sometimes can be hard to find little logs in there. |
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Very good idea :cool: |
VERY good idea. ;)
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savelog??
what is the syntax for that?? |
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Example: NPC Code: |
Its cool to see who is the hacker and all, but I think that its too laggy
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huh, where are you from? It's to keep track of things such as gralats or items or chat text (see Falados' chat npc on Fah ;p). It doesnt lag... |
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thats awesome
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:rolleyes:
Server Lag.. Do u know the time until the server give u a message from a sign and all? it will be bigger.. There is one more thing to comunicate with the server, so there will be 1k people posting logs all the time.. |
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if it will work better, i'll just use a npc and say2 :P |
Re: savelog2
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It's not laggy at all, adding an extra line that saves it to a different file wont do anything, you may not know this but the NPC Server is contantly opening txt files to record the player count, the players online with there positions, the server online time, and a few other things. It does all this without lag
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setstring server.log[i], #a used #w - #s(day).......... but i dont wanna see alot of "logs" in my Pw, so Stefan could make a " log.flag" The sameway that the server flags are saved in a txt file, log.flag woud be too... so? ........ more lag.. |
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Whoo, I didn't know that, I just thought it added a little text to someones alt+0 log.
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*Update* Stefan added this command :)
savelog2 tradelog.txt, Trade: #s(this.seller) sold #v(this.count) #s(this.typename)(s) to #s(this.buyer) for #v(this.price); |
Great, time for <3!
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savelog -hat: #v(hat) at [#v(dropx),#v(dropy)] in #L from #a; You can say what it will save... So there is a connecting Server-player... |
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