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Strange behaviour of a variable :/
client.attrib.hp is 9999, here.
NPC Code: Result: "1807 9999" Are "hp"-variables limited somehow? The hp thingie is acting as if I did hp = strtofloat(#s(client.attrib.hp))%2048; Strangely, the mp are working fine, though using the very same thingie. |
hp is an internal variable and is the same like 'hearts',
so its the power of the npc |
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Remove it k? Why can hp go up to 2048, while playerhp only goes to ... less, probably? |
I believe the hp and stuff have been around for a while...
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