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Half Damage when hit?
if (washit) {
playerhearts+=playerhurtdpower/2; } Why doesn't that work? I can't think of any way to put it other then that. |
Re: Half Damage when hit?
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well, that will only deal the apropriate damage, i dont think you can take away .25 of a heart, you would have to keep a hit count in a string, and when it reaches 2 hits, then take away 1/2 heart
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