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Fishing Rod
Zell wanted this so I figured a lot more of you probably have no idea. Here is a stupid stupid fishing pole made a long time ago. It sucks now and thats why im giving it away just to give you guys an idea.
if (created) { setcharprop #c,Fishing RoD; } if (playerenters) { toweapons Fishing RoD; } if (weaponfired && onwater(players[0].x,players[0].y)){ setani fishing,fishrod2.png; freezeplayer 3; fishweight = int(random(1,10)); fishedweight = strtofloat(#s(fishedweight))+fishweight; if (fishedweight>100) fishedweight = 150; setstring fishedweight,#v(fishedweight); setstring fishedsize,#v(strtofloat(#s(fishedsize))+this.size ); setstring client.fishedweight,#s(fishedweight); setplayerprop #c,I got a #v(fishweight) pounder!; sleep 2; setplayerprop #c,I now have #s(fishedweight) lbs of fish; setstring this.fisher,#a; } if (weaponfired && !onwater(players[0].x,players[0].y)){ setplayerprop #c,I cant fish here; } It may need more stuff, i just copy pasted the code out of the fishing pole on my level |
im almost done with one now that u have to reel in :)
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