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-   -   NPC Pathing (https://forums.graalonline.com/forums/showthread.php?t=23753)

Juron Pilo 02-15-2002 02:27 AM

NPC Pathing
 
One of these days I would like a method setup for automatic npc pathing. A way where say you have a little toolbar with options like move, warp, hide, freeze, shoot, and turn. Move would make it so that wherever you click that becomes the "next" point on the npcs motion path(which would be displayed as a red line, warp automatically take you to another location(no inbetween movement IOWs), hide would conceal the npc for a set duration, freeze would make the npc stay still for a set duration, shoot would make the npc shoot another npc at the player causing a set damadge, and turn would allow you to make curved motion paths(well this one is not really easy so I could do without it). This would probably have to be done by an external editor although having it inside graal would be great too. Probably things like the duration, speed, damadge, and any extra actions to be taken would have to go in an extra textbox or sidebar but... well what do you think? Does anyone even get the idea behind what I am suggesting?

TDK_RC6 02-15-2002 02:31 AM

but then that would take all the fun out of it, and take away from the scripters who actually work on pathfinding scripts

Juron Pilo 02-15-2002 07:08 AM

the hell? who makes baddie npcs still?

Saga2001 02-15-2002 08:02 AM

Re: NPC Pathing
 
Quote:

Originally posted by Juron Pilo
One of these days I would like a method setup for automatic npc pathing. A way where say you have a little toolbar with options like move, warp, hide, freeze, shoot, and turn. Move would make it so that wherever you click that becomes the "next" point on the npcs motion path(which would be displayed as a red line, warp automatically take you to another location(no inbetween movement IOWs), hide would conceal the npc for a set duration, freeze would make the npc stay still for a set duration, shoot would make the npc shoot another npc at the player causing a set damadge, and turn would allow you to make curved motion paths(well this one is not really easy so I could do without it). This would probably have to be done by an external editor although having it inside graal would be great too. Probably things like the duration, speed, damadge, and any extra actions to be taken would have to go in an extra textbox or sidebar but... well what do you think? Does anyone even get the idea behind what I am suggesting?
Learn how to use board[] and you can make some really path following characters. I think its a good idea, but not top priorty.

Kaimetsu 02-15-2002 02:20 PM

Quote:

Originally posted by Juron Pilo
the hell? who makes baddie npcs still?
If nobody makes them then what is the point of your proposed feature, hmm?


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