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Formulas.
-=Josey=-
Someone asked for the formula on a circle a while back, so I decided to start a thread on other formulas with the area and perimeter of an object. Please add to this thread so we can have more moving objects. ;D A = Area B = Base C = Circumference D = Diameter S = Side L = Lenght H = Height P = Perimemter R = Radius Pi = 3.14 * = Multiplied by -=Areas=- Square: A = S*2 Rectangle: A = L*W Parallelogram: A = B*H Triangle: A = .5*B*H Circle: A = Pi*R*2 -=Perimemter=- Square: P = 4*S Rectangle: P = 2*L+2+W Triangle: P = S1+S2+S3 Circumference of a circle: C = Pi*D These are all of the basic ones. If you have any, post em! ;D |
Please excuse me if some of these don't work. They should, but it's been a while since I've scripted.
New Variables in red. Ang = Angle, in Degrees Rad = Angle, in Radians -= Degrees to Radians =- Rad = Ang * Pi / 180 Ang = Rad * 180 / Pi -= Location of a point on a circle =- X = X of point on circle Y = Y of point on circle X = cos(Ang)*R Y = sin(Ang)*R -= Angle of a point on a circle (when angle is unknown) =- OX = Origin X (center of circle) OY = Origin Y (center of circle) Rad = arctan( ( Y - OY ) / ( X - OX) ) + ( Pi * ( X < OX) ) |
-=Josey=-
- Digs out some old mathemetics books and starts to look for some. People better use these or this thread is useless. ;\ |
Im pretty good at math, but sometimes i cant find a way to put the math into use in GScript. Could someone post a short example possibly moving a object with one of the formulas or anything real simple?
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Polar Coordinates!!
[EDIT] the forum replaced my theta with a sideways E so don't yell at me[/EDIT]
*sits down with dusty old book in lap* Heh, these are fun indeed! :New Variables: Ø - theta (inner angle of a circle, 360 deg. 1 radian) a - any real number b - any real number n - any positive integer :Formulas: -Rose- R = a*cos(n*Ø) R = a*sin(n*Ø) -Lemniscate- R^2 = a^2*cos(2*Ø) R^2 = a^2*sin(2*Ø) -Limaçon- R = a + b*cos(Ø) R = a + b*sin(Ø) -Cardioid- R = a + a*cos(Ø) R = a + a*si(Ø) -Spiral of Archimedes- R = a*Ø -convert polar to rectangle coordinates- x = R*cos(Ø) y = R*sin(Ø) -or for graal's y scale- y = -R*sin(Ø) and for a simple script to test these formulas; [script] for (i=startx;i<=lastx;i+=interval) { <insert formula here, but use i for the non-constant variable <(Ø for most formulas, change all others to your descretion> showimg i*(1/interval),kstar.gif,x+g,y-h; } [/script] but change the startx, lastx, and interval to what you want, and replace the x with g, and y with h in the formulas, except for the polar graphs, just use the conversion formulas. :) |
Re: Re: Polar Coordinates!!
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Re: Re: Polar Coordinates!!
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oops, I messed that up bad,hehe 2pi radians equals 360 degrees [/Embarassment] I tend to forget things, even if I just learned them six months ago! |
Kammy if im not mistaken.. in math
if u write ab that means the same as a*b.. so 2pi=2*pi because when u say 2 pi u mean u have 2 of pi. so that means u would multiply them. |
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For constant acceleration
d = d0 + vt + .5at^2 v = v0 + at v^2 = 2ad Acceleration on a cylinder (space colony, etc.) of radius r and rotation period t: a = 4 pi**2 r / t^2 For circular Keplerian orbits where: Vc = velocity of a circular orbit Vesc = escape velocity M = Total mass of orbiting and orbited bodies G = Gravitational constant (defined below) u = G * M (can be measured much more accurately than G or M) K = -G * M / 2 / a r = radius of orbit (measured from center of mass of system) V = orbital velocity P = orbital period a = semimajor axis of orbit Vc = sqrt(M * G / r) Vesc = sqrt(2 * M * G / r) = sqrt(2) * Vc V^2 = u/a P = 2 pi/(Sqrt(u/a^3)) K = 1/2 V**2 - G * M / r (conservation of energy) Anyone think they can use those? |
Re: Formulas.
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Square: A = S^2 (not A=S*2) and Rectangle: P = 2*L+2*W (not P = 2*L+2+W) |
-=Chicken is confusled rofl=-
[confuzed]Im is Confused lol i have a learning Disablility Dislexia,and like rofl this shi*s hard core maths rofl but please correct me if im wrong but That square thingy mabob wouldnt in include 4 in dah formula case of 4sides for faces and yah like maybe 2*4+16 or some crap lol [/confuzed]
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-=ohh um heh=-
Ohh,well i thought considering that theres like 4 sides 4 faces and Shiot that it would have something like that but ehh i was wrong and i was like 99.9 percent sure i was wrong rogl =D
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line in intercept slope form
y=mx+b slope m=(y2-y1)/(x2-x1) y intercept b=-m*x+y; Distance formula d=((y2-y1)^2+(x2-x1)^2)^.5 |
[off-topic]dimensional analysis>algebraic method
Actually, I dunno.. I'm comfortable with computing in algebraic expressions, but with dimensional analysis, things seem to fit together more and it gets convenient when keeping track of different variables, labels, and formulas[/off-topic] Oh well, here's a bunch of formulas, some may be redone but for the sake of convenience I haven't bothered to edit them out: Acceleration- s=vi t+½at² The distance s an object travels can be computed when the initial speed vi , time elapsed t , and the rate of constant acceleration a is known. Angular velocity- w=Ø/t' Where Ø is expressed in radians and t represents time. Geometry: Parallelogram- A=bh Rectangle= P=2(l+h) A=l*h Right triangle A=ab/2 Pythagorean Theorem- c²=a²+b² Isosceles Triangle- A=bh/2 Circle- P=2pi*r A=pi*r² Trapezoid- A=h/2(b1 +b2 ) Artificial Gravity- N=1/2pi*sqrt a/r Where N, the number of rotations required per second to maintain an acceleration of gravity of m/s². Carrier Wave- y=A sin(10^7*2pi*t) t is the time in seconds. Change of Base- loga n=logb n/logb a For all positive numbers a,b, and n where a and b do not equal 1. Compound Interest- A=P(1+r)^t A is the balance, P is the amount invested, r is the interest, and t is the time in years that the money was invested. Distance Travel- d(t)=vi t+½at² The distance d that an object travels can be calculated when the initial speed vi, elapsed time t, and the rate of constant acceleration a are known. Falling object's duration in air- t=sqrt 2d/g the time t equals d, the height at which the object is dropped and g is the acceleration due to gravity. Growth and Decay- y=ne^kt y is the final amount, n is the initial amount, k is a constant, and t is the time. Height of Projectile- h=(vo ²sin²Ø/2g Ø is the measure of the angle between the ground andthe initial path of the ball, v0 is its initial velocity in m/s, and g is the acceleration due to gravity. nth term of an Arithmetic Sequence- an=a1+(n-1)d The nth term of an arithmetic sequence with the first term a1 and common difference d. nth term of a Geometric Sequence- an=a1*r^(n-1) The nth term of a geometric sequence with the first term a1 and common ratio r. Quadriatic Function- y=ax²+bx+c Formula- -b±sqrt (b²-4ac)/2a Snell's law- n=sin I/sin r Where n is the index of refraction, the angle of incidence I and the angle of refraction r. gah.. too tired.. must.. get.. sleep x_x zZzZ |
B is for volume, b is for surface area/area.
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However, with everyone providing all these formulae, doesn't one have to 'translate' them for it to be actually be used in a graal-compatible script? :eek: :rolleyes: ;) |
wait..nevermind, lol
i just remembered most of these deal with variables, but they still have to be formatted correctly to work. |
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