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Dodgeball Script
This is what i've come up with so far...
I wanna make it so that you throw the ball AT THE OTHER TEAM and if it hits them, they get warped to the "out box". I want to have guilds like Red Tem & Blue Team. If it hits nobody, then the ball just stops. Also, i want the ball to go farther then regular... if (created) { canbecarried; } if (playertouchsme) { } if (thrown) { setstring thrown,#g; sleep2; setstring thrown,; } if (playertouchsme&&!strequals(thrown,#g)) { setlevel2 2,2,2; } |
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umm i think u wll have to use vectors almost like making a bow type thing
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I like grudges! :D
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Re: Dodgeball Script
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I suggest using testing playerx's and playery's to check it and have it go the direction you throw, also make sure you have it where when thrown it has to stay with 64 (x and y). |
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you could use triggeraction to 'hit' the player in front of it, depending on which way it was thrown, and check if they are part of your team or not, then hit them |
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Re: Dodgeball Script
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NPC Code: Dunno...but it would depend on if strings are with players not the whole level... Gohan |
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