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missplace
quite often I have to update level b/c the Gserver places NPC's in wrong positions.
like If I have a npc at 30,30 it will go and put it in like 40,32 or whatever. I could do if (playerenters) { x=30;y=30; } but i dont think the Gserver should do this. i dunno why either |
It does the same thing on Classic. Check out the castle sometime. No showimgs or x= or y++ or anything, but without fail one pillar will drift over into the middle of the room here, or off into the wall there...
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:D
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