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Graal v2.13 revision4
Again an updated Graal.exe has been released,
start the setup.exe to install it. It has some more editor fixes. Sorry that there are so many updates, but it is probably better to fix the bugs instead of keeping them in the game. Many things in the exe has bee redone (terrain engine, global positioning on graal2002, completely rewritten editor, npc script optimizations) that's why there were some problems. Here the list of bug fixes in rev3/rev4: ----------------------------------------- New features/bug fixes in v2.13 revision4 ----------------------------------------- - fixed making/saving of new levels in the editor when using desktop links to start Graal - fixed putting tiles and predefined objects on levels ----------------------------------------- New features/bug fixes in v2.13 revision3 ----------------------------------------- - the script command destroy works again - fixed compatibility with Win95/98 - the setstring command sends the new string variable correctly to the server - the script variable graalversion is now 2.13 (instead of 2.1) - in the offline mode the player is on the normal layer like it is supposed to, so he is not drawn on top of objects anymore and arrow and projectiles work again - the not recommended script command playersays() works again (the script is called when the player says something); but better use if (playerchats && strequals(#c,...)) - several fixes of the editor mode: caching of levels in the memory, position of the player when clicking on 'play', dragging baddies,npcs and chests onto a level works like in old days (you can release the mouse button and then move the object if you don't want to keep it pressed) - fixed memory leaks - npc actions are deleted when leaving a level (so when using setlevel/setlevel2 then it is not producing an endless loop) - emoticons are not hiding weapon showimgs anymore, emoticons have the index 0 (so don't use index 0 for showimg if you don't want it to be hidden when an emoticon is displayed) - npcservers can now attach players to local npcs (was producing warping errors before) - detection for players that are in 'hidden under carried object' mode but don't carry anything - optimized loading and 'playerenters' for npcs on graal2002 maps |
Re: Graal v2.13 revision4
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O.o will this be the last update ?
ne ways good job with fixing them thank you. |
err o have win98 and i stillc ant see the setup..well ica n but its all mumbled and jumbled I can dload it but its messed up..
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Hurrah!!! I can now abolish my fears and dive into the newest revision!
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Hmm... Will it fix my deaths problem..?
We'll see. |
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(need to move a win98 computer to the office or install win98 on a partition for testing) |
Of course getting to the download without IE crashing will help. :(
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Stefan, TDK's NPC-Server is down and keeps crashing. It was on earlier for about five minutes and then kaput again.
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Is it mandatory to download it to play graal2001?
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*cry* I wish you would add more custom tileset features and overlapping tiles already.. then I can get some work done on my pw.. :(
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Stefan told me it would be easy for hackers to mess with their tile stuff then, but if it only worked offline, and only worked online using the online file, then I think it would be fine. (since hackers can't edit the online file, and their offline files won't work) Then the overlapping tiles would make trees, houses, and big objects so much more realistic because you could walk BEHIND them, instead of grabbing the top of a tree from behind, or the roof of a house. Using NPC's is too laggy online. |
I don't think we will switch to Direct3D anytime soon :/
Why can't those things be made with npcs? It might be a little more work because you need to use images, but for making interesting stuff it is not really needed, don't know |
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Yes the tiles-type definition can be added. |
Um, Stefan, is it possible any way for a NPC Weapon to read a server.flag?
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heh, so it's safe to download? no bad bugs or anything? :rolleyes:
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Argh.. that's garbage.. New World has overlapping tiles, they are using the Graal engine.. it's possible.. I don't see why you're saying it's going to make things so slow if NW is using it already.
So if another layer of tiles is laggy then New World will be laggy too? |
just build in actual layering in the level.. like index on showimg basically ..
0 would be behind/walkable where the player is 1 would be infront/top of the player and so on .. |
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