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editor npc -deepwater
I havent finished this but its for the editor npc thing.
I just started 2day and I havent really had a grasp of Stefan's arithmetics yet so this is not perfect.. NPC Code: |
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Here is a s/s..
(the swimmable water i just selected the tile and clicked the 2nd button to flood fill the lvl .. but the deep is the script) |
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Here is the improvement for the sand path I made.. it places less big and small rocks to make it look less generated.
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Here is the shallow water path I made, also with less rocks to make it look less generated. Just save both of these to your levels/npcs folder. ;)
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::love for koni::<3
When will you be releasing the other edit controls you've made? ^^ |
When I get done with the others, I will just put all of them into a zip with a guide and instructions.. it will make it easier then posting one or two files all over. :)
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Bwa ha ha >:}
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suck up =P |
make ur own script other then changing just the tiles ;P
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its hard as hell though .. but if I learn the arithmetics crap ill make nething .. Stefan is so skilled .. he > us all * 2 |
ohh by the way .. dont bother changing all the tiles to hex if ur doing that. . u dont even need to multiply...
like in mine... allwatertiles={12+225*16,13+225*16,12+226*16,13+22 6*16,12+227*16}; |
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? wtf are you talking about? |
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post some of the hex crap I may whip up a program to fast convert it hex
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you stoled my ideas |
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ya need to figure out how to make it blend with liek sand and shallow water. Never seen a grassy beach before
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Koni you rule!... I'm beginning to see why you like this so much.
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you can do hex in your head if you want to suffer headaches later
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Re: editor npc -deepwater
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Re: Re: editor npc -deepwater
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i have to find arithmetics so it works fine .. cuz w/ the sand u can connect 1 tile w/ 1 tile .. this u cant u have to have 2 tiles to connect since they are diff.. its hard hehe |
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