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Offline NPC placing..permanant stuff...
Ok, I know there are things such as putNPC, but what if you want to place a treetop NPC on every treetop, for layering? You have to do it all manually....
Why not makea thing just like that sandpath, where it goes through the whole level checking for treetops, and places them...just a putNPC thing just like this offline editorcontrol scripts... Just a suggestion I think is needed.... |
its possible with scripting
lets see, this would take some time to do, but hey NPC Code: this would test for the tile of the top corner or a tree and put the tree top image on the one to the left of it this would take some time though :S |
here is a little bit faster script
NPC Code: |
ok genius thank you. Thats not what I want, for a few reasons:
1) Has already scripted a superior script with showimg 2) Only works for the level you are in making it useless when connecting levels 3) Put NPC is laggy 4) I didn't want a script like that, I wanted something like the sandNPC thing...a future improvement for support of NPCs. |
well, yeah, i just thought about the showimg
and i didnt think about connecting levels either i havent even tried the sand npc thingy, so i dont know what you are talking about |
screen_name is far below soul blade in skills (and a good distance from me too)
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Hmm. Maybe if I study the sand path NPC and the Graal2002 NPC, I can whip one up.
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editor NPCs can only do board modifications |
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I thought Stefan said in one of his posts that it's possible to add npcs to it..
How would it be done with the generator thing anyway.. that's for mouse clicks and such.. isn't it just easier to make an npc that does showimg wherever tree tiles are? |
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I did one with showimg, but you need to remember that is only for the current level...which in other words will cause it to vanish when you switch levels. Well, not if you update the board whereever there is tree tiles then showimg to create a layering effect, but I want to add random treetops, and that would look weird if I did it with showimg (the trees would change every time I changed levels). Oh and Konidias...bleh...here is a helpful hint. The editor NPC doesn't only detect key clicks, it works just like a normal NPC. Which means many things, but you can figure that out for yourself... |
Oh I understand.. then Stefan just needs to make it so that showimg information is stored on the 8 surrounding levels of the level you're in.. so that all the showimg's from those levels appear there if you have been on the level.
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