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-   -   ok you can set tilesets but.. (https://forums.graalonline.com/forums/showthread.php?t=21752)

ArchOwl 01-22-2002 07:48 AM

ok you can set tilesets but..
 
can you set sprites or states with scripting? because i have a state and a sprite i really want to implement into my minigame...

Echos 01-22-2002 07:55 AM

[Kaimetsu]

http://forums.graal2001.com/forums/s...threadid=21666

[/Kaimetsu]

Kadar 01-22-2002 08:28 AM

i saw it done on babylon :)

Python523 01-22-2002 08:31 AM

Its not that hard to get a custom state like on babylon, they just hid everything and did some showimgs...

Kadar 01-22-2002 08:33 AM

Quote:

Originally posted by Python523
Its not that hard to get a custom state like on babylon, they just hid everything and did some showimgs...
I was just about to say that :(

Python523 01-22-2002 08:39 AM

Quote:

Originally posted by Kadar

I was just about to say that :(

It would be a lot easier with addstatedef though.... with showimg you have to get the screenheights and widths right

Kadar 01-22-2002 08:42 AM

Quote:

Originally posted by Python523

It would be a lot easier with addstatedef though.... with showimg you have to get the screenheights and widths right

yeah it would be less stessfull to just say
addstatedef blah blah blah

G_yoshi 01-22-2002 09:06 AM

Quote:

Originally posted by Python523

It would be a lot easier with addstatedef though.... with showimg you have to get the screenheights and widths right

I seem to remember a couple of variables called screenwitdh and screenheight ;)

royce 01-22-2002 09:22 AM

tell me more about addstatedef please. Is it allowed on non-p2p and how would I use it?

Kadar 01-22-2002 01:07 PM

Quote:

Originally posted by royce
tell me more about addstatedef please. Is it allowed on non-p2p and how would I use it?
nono he justs wants it to be a new addition.. its not real it would just be easier then uysing showimg and screenwidth screenhight

someone99 01-22-2002 02:20 PM

well the state is fine and dandy but i also need a addspritedef which is like impossible :(

Echos 01-22-2002 02:24 PM

Quote:

Originally posted by someone99
well the state is fine and dandy but i also need a addspritedef which is like impossible :(
[Kaimetsu]

*load sprites.png*

I can't see anything in here that seems impossible to rescript. I might've missed something, though.

[/Kaimetsu]

grim_squeaker_x 01-22-2002 11:04 PM

Quote:

Originally posted by Echos


[Kaimetsu]

*load sprites.png*

I can't see anything in here that seems impossible to rescript. I might've missed something, though.

[/Kaimetsu]

The "Ghost player is near" icon is impossible to rescript, but that's about it.

royce 01-23-2002 04:11 AM

Then we need a addstatedef for non and p2p! addspritedef would also be nice.

lordhelmut 01-23-2002 04:14 AM

yea babylon also has custom hearts but Xaviar has yet to script them in =/ those are gonna be a ***** to make

royce 01-23-2002 04:18 AM

Quote:

Originally posted by lordhelmut
yea babylon also has custom hearts but Xaviar has yet to script them in =/ those are gonna be a ***** to make
easy to script....Not too hard to make though.

ArchOwl 01-23-2002 06:56 PM

this basically what im trying to do:

1) use a custom state
2) use a custom sprite
3) use a custom bomb1
4) use a custom wbomb
5) use a custom warrow

is all of this possible

ArchOwl 01-24-2002 10:55 AM

Quote:

Originally posted by ArchOwl
is all of this possible

Falcor 01-24-2002 12:04 PM

y would you need chost player near icon ? I mean really usless... unless someon can gimme a reason?

ArchOwl 01-26-2002 12:56 PM

wts do you mean falados

Faheria_GP2 01-27-2002 12:38 PM

Quote:

Originally posted by Falcor
y would you need chost player near icon ? I mean really usless... unless someon can gimme a reason?
corrupt admins dont want ghosts to know **** is going down

Lycia: so then, $250 for Events Admin
Loriel: You got it

grim_squeaker_x 01-30-2002 08:47 PM

Quote:

Originally posted by Falcor
y would you need chost player near icon ? I mean really usless... unless someon can gimme a reason?
*Shrugs*
I don't know, it was mainly to show that it's impossible to rescript everything in the state.

Saga2001 01-31-2002 12:13 AM

http://home.earthlink.net/~skittles00/dk_logo.jpg
^----- ahhhhhh copywriten!!!! magic: the gathering!!! i see it, sue sue!!! lol sorrie, i don't sleep...

Saga2001 01-31-2002 12:15 AM

problem, if you had addstatedef, etc it would have to have the same form as the old state.png...shich is just hard to re image...plus if you want bigger ##s... so it would be really hard to implement...

Saga2001 01-31-2002 12:19 AM

idea, what about dostatedef type (like the bitflag),and than the x,y,w,h; ??? maybe? >.<


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