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Updating Weapons
OK i made this fishing npc for mithica and every time i wanted it updated id have to delete the npc from every playes inventory then have them buy the new one.. is there any way to make it update auto instead of them having to buy a whole new weapon ..
but i did if (playerenter and hasweapons stuff.. but the weapon has to be destroyed then readded.. |
umm make it so that if playerenters and they dont have the newest one then it destroys theres and adds the new one...
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no. just update the code in the level then buy urself
like here i have a jump rope if (playertouchsme) { toweapons jumprope; } if (weaponfired) { setani skip,; } then i want to update just go to the level and update the code if (playertouchsme) { toweapons jumprope; } if (weaponfired) { setani skip,; setplayerprop #c,Jump!; } then upload and update the level then get the new NPC (someone has to get so it databases) then when any1 reconnects the weapon will auto update itself |
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