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playerkillsplayer
This would be very useful and open great possibilities for scripting a playerworld system.
if (playerkillsplayer) - Active when someone is PKed When playerkillsplayer is active #r contains some information: #r(0) is the account name of the killed player #r(1) is the account name of the killer #r(2) is the ap loss Note that this should be available on both sides, i.e. both the killer and the killed. |
bumpzor
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should be if player kills baddies too.
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Yeah, that'd be handy. You could script bounty hunters a lot better and easier if you could check who killed who.
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Yep. Would be great for scripting squirrel hunt when a player is the squirrel ;D
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