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saving?
if (playersays(Save1))
{savehead (playershead); setcloths (playerscloths); ect...;} if (playersays(Load1)) {loadplayerscloths(slot1)} is this no were nere the script... can some one help me script it? thanks |
u could set the head to a client.string...
and then reaccess it later.. |
Xero,
I do believe that someone done this earlier on the forum. Look through the posts before posting. |
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I actually have that script on my PW...
here's an example: NPC Code: I think #2 is the head, let me know if that's wrong. |
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as for the commands you used xerox....like 2 of them are real. It isnt that simple. you can't just make your own commands and make up predefined variables. Use the strings in the Message Code section. and use setstring client.<cloths article>,#<use number or character that represents the clothing>; then you have to load them by using setplayerprop #<cloths article>,#s(client.<cloths article>; assuming that you understand that things in <> are not literal, and represent other values :) |
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normal person had understand everything aftr reading the thread :/ |
ya.....
i did start the other post but it got ON WERE...
they told me how to load a head but not ow to save one.... it is very easy to load one |
Re: ya.....
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plz learn reading... |
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btw #2 is sword
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[screen_name says:]
NPC Code: |
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change the top with this. NPC Code: |
Ok I see people use "playersays" quite frequently. As I recall, quite a long time ago stefan said playersays no longer is a valid command, and that you have to use "playerchats&&strequals(#c,))". I remember him saying that like almost a year ago.
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