![]() |
disablepause server setting
I think this should be an option. I find pausing nothing but disturbing. Or at least, could you make so you have to stand still for 10 seconds to pause. :D
|
hmm
you sound like a pker...but there is something like that, its called
sparringzone you cannot pause in a sparring zone. |
So I should make the whole server a sparringzone?
I was a PKer, not anymore but I do think pause is a very stupid feature. |
hmmm
games without a pause botton suck. What if you need to go number 1? You dont want to close graal all together. And what about those impossible non-p2p server quests? you HAVE to use pause, or you get killed by 100000 flying balls. Or you need to answer a pm? PAUSE. :)
|
As I said, stand still for 10 seconds. You're not supposed to pause in quest, you just proved my point.
|
...
if you dont want someone to pause in a quest, you add sparringzone....because that is not your whole server....the diable pause thing is not so kewl. who wants to wait 10 seconds to answer a pm?
|
I don't think taking out pause completely is a good thing.
But having to stand still for at least 10 seconds before pausing would be a great feature. :) |
Hm.
Perhaps a compromise: FreeSparringZone Acts like a Sparring Zone in most respects, but does not affect your rating. Very useful for Spar Training Rooms! |
Perhaps an option in the serveroptions.txt:
Nopauselevels: then list all the levels you want no pause here, it would take a lot of work though =/ |
....
i like the last 2 ideas (Tyhm and Python) but not the 10 second thing. What would be better would be a command like endreading; or something, that automatically gets rid of a player being paused or reading a sign. You could put it in a systems npc and have an NPC declare that room unpausable, ect.
Level NPC: if (playerenters||created) { level.nopause=1; } System: .... if (timeout) { ... if (level.nopause=1) { if (playerisreading) {endreading; } } } that would be just as effective, and it would serve more of a purpose than just pausing. That way, if youre in a quest, and its a sparring zone, and the player's wise up and fire an NPC that uses say2, they wouldnt be able to pause :) |
Bococ and i discussed this in another thread, it would be useful if there was a disablepause, enablepause, pauseplayer, and unpauseplayer command for making menus that appear when they press pause...but we got no real responce, i think its a great idea.
--PastAustin |
yeah
i remember that thread, but if there was pause/unpause player, there would no need for enable/disable pause, because you could code NPCs (maybe systems) to do that for you with the pause/unpause commands.
|
bump?
|
Re: yeah
Quote:
|
| All times are GMT +2. The time now is 07:07 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.