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Wish list!
Since now seems to be a good time to propose new things to possibly implement into Graal, I will post something of a wish list...make amends to it if you wish :D
1. custom tile definitions (ie custom arrays.dat) 2. sprite rotation/flipping 3. multi-layer levels 4. support for JPEG images (sometimes I have jpegs smaller than pngs O.o) 5. more music formats (ie support for modual based music (mod, s3m, xm, it) 6. custom 'S' weapons 7. more shield levels with lots of configurable properties That is all I can remember for now...feel free to add on :) |
muti-layer levels are already done on 2k2
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Basically, if your processor is fast (probably at least a 330mhz) enough to prevent offline lag, your video card can handle light effects (having 4mb or more for vram is good), you have more than 64mb RAM, and 56k dialup (not everyone can use DSL, Cable, or some other kind of high-speed connection) then you are fine. It's nice that Stefan is concerned about players with older machines, but that limiting the rest of us that want better visual effects and what not. As for Sprite rotation and flipping, Stefan has said something about it needing D3D...there is probably a way to do it without but it's probably easier using DirectX to take care of it...but since most machines the run windows use DX, then it should be fine...how much vram does it need to flip a 2D image? |
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I only lag when I have tons of NPCs on screen or lots of light effects or showimgs Btw, you have a slightly faster processor than me (I have 500mhz AMD) 4x more vram than I do, and almost double my ram (I have 192mb...that is my limit on my laptop) |
I got pentium3 800mhz 256mb ram , savage/IX w/MV video card I dunno how many mb I have on it thought , and 500something mb cable modem ..did I mention it has dvd? :D
I wub my comp , and it's a portable comp yey! |
But seriously:
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if graal2002 had a camera thing where you could change the angle (kind of like on breath of fire 3) that would rock
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2. Nope... that would suck. 3. Yup. Gimme. 4. Nope. 5. Nope. 6. Can be scripted. 7. Could be scripted too, but would be spiffy. |
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All sounds good. Only thing is its very easy to script new weapons, so that shouldn't be added. Same with shields.
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I wish someone would give me the 2k2 level editor :(
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Shield Levels:
Currently - shield one blocks arrows and fireballs and spider rocks. Mirror Shield reflects arrows and fireballs, although only locally: therefore, this is indistinguishable from shield one. It also speeds you up, for some strange reason. Lizardon Shield reflects arrows, fireballs, and spider rocks. Again, only locally. It also speeds you up even more. Therefore, the future system should be: Shield one blocks arrows, but not fireballs nor spider rocks Shield 2 blocks arrows and spider rocks but not fireballs Shield 3 blocks arrows, spider rocks and fireballs Hypothetical Shield 4 (goldshield2.png?) blocks arrows, spider rocks and fireblasts. Hypothetical Shield 5 (crystal shield?) blocks arrows, spider rocks, fireblasts, and nukeshots. Hypothetical Shield 6 (force shield?) blocks arrows, spider rocks, fireblasts, nukeshots, and explosions. Hypothetical Boots 1 gives the player Mirror Shield Speed Hypothetical Boots 2 gives the player Lizard Shield Speed It could be scripted, but these are things I think every PW would benefit from.... |
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I prefer mods because I don't need any special kind of software/hardware device to listen to them...PLUS you can compress them and use ModPlug to play them back (.mdz .smz .itz .xmz). I rather hate midis because they suck. I have a sucky card for playback of them and the XG software sucks up resources. |
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