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Dying
if a player dies they get sent to a level
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ok....
Um yea... Is that a question?
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if(playerdies){
setlevel hell.nw; } |
if(playerdies){
setlevel 25464.nw; } what it will do is search for the level to send the player when he dies so if there isnt a level named that then the players is warped back where he/she died. |
i tired that
i tried that, but offline, it doesnt work right for me. Because, as soon as the playerdies, it warps them, and they are still dead, but when the player push a button to be "reborn" so to speak, it warps them to the last sparring room or place where you loaded the level editor. Atleast thats what it did a couple versions ago, i just figured id share with you all.
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