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Help on a weapon
Can someone help me on this script?
// NPC made by Jeice Lighthawk if (playerenters) { toweapons *Giru Shoot; replaceani shoot,giru_shoot; setstring girushot,#v(strtofloat(#s(girushot))+50); timeout=0.05; } while (isweapon) { timeout=0.05; } if (isweapon) { this.pos = {screenwidth-125,65}; this.girushot = ((strtofloat(#s(girushot))/50)*10); showimg 1,girubeam.gif,this.pos[0],this.pos[1]; changeimgvis 1, 4; showimg 2,girubeam2.gif,this.pos[0],this.pos[1]; changeimgpart 2,0,0,40,this.girushot; changeimgvis 2, 4; timeout=0.05; } if (weaponfired&&timeout) { setstring girushot,#v(strtofloat(#s(girushot))-10); timeout=0.05; } if (timeout&&strtofloat(#s(girushot))<50) { setstring girushot,#v(strtofloat(#s(girushot))+1); sleep 1; timeout=0.05; } if (weaponfired&&playerdir=0&&strtofloat(#s(levelup)) >0&&timeout) { shootnuke; shootfireblast; timeout=0.05; } if (weaponfired&&playerdir=3&&strtofloat(#s(levelup)) >0&&timeout) { shootnuke right; shootfireblast right; timeout=0.05; } if (weaponfired&&playerdir=2&&strtofloat(#s(levelup)) >0&&timeout) { shootnuke down; shootfireblast down; timeout=0.05; } if (weaponfired&&playerdir=1&&strtofloat(#s(levelup)) >0&&timeout) { shootnuke left; shootfireblast left; timeout=0.05; } timeout=0.05; |
please wrap it in [.code] tags so we can actually read it :o
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it gets stuck in this loop
while (isweapon) { timeout=0.05; } this loop is a major scripting nono, it has no "break" command, and no "sleep" command |
hmm
okay, obviously, youre really new to scripting, but atleast your trying :)
Okay, i have some tips for you! Instead of doing if (weaponfired&&timeout&&playerdir=0) { blah} ect, you should simplify it! make it so there is only 1 timeout and weaponfired clause, in other words, make a nested if statement. NPC Code: and for the weaponfired section, instead of having all the if playerdirs, use shootfireball playerdir; that means it shoots the fireball the direction that the player is facing, because 0=up 1=left 2=down 3=right in graal. And one thing that probably makes your script not run, in the playerdir=up section, you didnt specify a direction for it to shoot the fireball and nuke. As for the while (isweapon) loop, that is insane. just put if (playerenters) { blah; timeout = .1; toweapons MegaCheating Weapon; } if (timeout) { blah; blah blah; blah blah blah; if (isweapon) {timeout = .1; } } that would only loop the timeout if the player has the weapon! |
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