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I really don't know much how to do this but if you could help me it would be appreciated
i want to make a drunk meter plz i think this would be something fun to do when ur bored so HELP ME OUT |
for beer script
if (playertouchesme) { i forget rest of beer script but after that; setflag drunk; } if (drunk && playertouchesme) { unset drunk; setflag drunk2; } if (drunk2 && playertouchesme) { unset drunk2; setflag drunk3; } if (drunk3 && playertouchesme) { unset drunk3; setflag drunk4; } if (drunk4 && playertouchesme) { unset drunk4; setflag drunk5; hide; } for Meter- if (drunk) { message Your Drunkeness is at 1; } if (drunk2) { message Your Drunkeness is at 2; } if (drunk3) { message Your Drunkeness is at 3; } if (drunk4) { message Your Drunkeness is at 4; } if (drunk5) { message You are too Drunk...No more beer for you; } And then make them have coffee before they can have more beer- if (drunk5 && playertouchesme) { unset drunk5; setflag drunk4; } if (drunk4 && playertouchesme) { unset drunk4; setflag drunk3; } if (drunk3 && playertouchesme) { unset drunk3; setflag drunk2; } if (drunk2 && playertouchesme) { unset drunk2; set drunk; } if (drunk && playertouchesme) { unset drunk; } and there's an Original script by Lord Matt Essorexx |
if(playerdrinksthebeer){//whatever condition, playertouchsme on the beer will work
setstring drunk,#v(strtofloat(#s(drunk))+1); } if(playersprite=38){ //sleep it off setstring drunk,#v(strtofloat(#s(drunk))-1); } You can work out how to keep the player from getting negative drunkenness on your own. ^_^ |
i thought he meant like a meter a la magic bar..?
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Yeah, me too.
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