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timereverywhere
How exactly does this command work?
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just do
if (playerenters||created){ timereverywhere; } if (timeout) { code } and that will keep track of timeout for the first person in the level so when a second player comes into the level instead of each player having a different timeout it will just continue to use the timeout from the first player that ebntered the level so it happens at the same time for each player |
I'm pretty sure you have to also put timeout=.05; or something in it also, I don't think that timereverywhere; kicks in the timeout command by itself, but I could be wrong. - shrugs.
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if u use it in a normal NPC in one of your levels for example
if(playerenters){ timereverywhere; timeout=.05; } if(timeout){ for(this.i=0;this.i<4;this.i++){ if(keydown(this.i)){ setplayerprop #c,Don't press it!!; freezeplayer .05; } } timeout=.05; } if u use the timereverywhere here the timeout will work for all players in the level... if u would delete it only the isleader would get the timeout... I think this is the main function of timereverywhere but there are some others but I am not sure... |
Thanks for your help
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