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"Stretch to fit command"
Graal needs a "stretch to fit command" which should allow an image to be stretched across the screen. Since this is currently impossibly, I am asking this...although I have ideas.
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Re: "Stretch to fit command"
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really just need a command to resize vertically and horizontally independantly...then you could make a 'stretch to fit' command on your own, and the commands would be more versatile.
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Since Graal uses DirectDraw7, just make the source rectangle the size of the screen and call the BLT command, or whatever it is in Delphi.
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Yeah that would work to ;) |
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Actually, I would LOVE some commands to stretch graphics now that I think of it.
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Graal is programmed in DirectX7. DirectDraw7 and Direct3D. I don't know which Direct3D mode, though, because there are two different modes. Stretching Graphics would be really cool. Also adding the DELETE key to the list of keydowns. Stefan could remove the M and P key from Keydown because they are useless and add the DELETE key!
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Well, DELETE would also be usefull. That way if people program their own Q system, DELETE could be the delete weapon thingy.
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P I use regularly, and I haven't used M yet, but I'm sure I could find a use if I had to. |
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Why should it be deleted just because you don't like it?
I think three more keys should be added that aren't automatically bound to something, like z, x and c! That would rock pants! |
AND DELETE! DON'T FORGET ABOUT DELETE!
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Or have like a keydown2 that uses ascii codes and checks all the keys =D
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M could be used for an event.
Let's say you're playing on a SP world, then you press m, and when you comeback, theives have captured you while you weren't looking. |
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