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Npc Db
Is it a good idea to put 500 NPCs into the NPC database from NC?
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ya its a great idea
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Uh. NO! Don't put ANY NPC's into the database UNLESS they will be changing levels basically.
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Re: Npc Db
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ohh
b/c i wanted to make 700 flying pigs in the npc database that fly around the whole playerworld. These pigs r 1000 lines long, and constantly use 0.1 timeouts =P |
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Lenny: "What happened officer?" Bob: "He was stricken with an enormous amount of lag, and slow moving pigs seem to be blocking the sun, and cooling the earth." Lenny: "Oh dear goodness... Our only hope will be to cook and eat every last one of them." |
lol
would 700 porkey pigs crash the NPC server? |
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um, no......
2 plus 2 equals 5 like in the barney TV shows were they say the blah plus blah thing is equal to this blah thing, and day it over 100 times til it gets stuck in your mind. Then u script and say why my script's not working, and like, duoy =P oy, meh need sleep ZzZz |
....wowzers... piggies from hell...
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Save the pigs inside the levels. 700 pigs in the Database is not good.
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It would be possible to construct a database NPC to manage the multilevel endeavers of several lesser level based npc's would it not?
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No. The only NPC's that can change levels are database npcs, because they are saved in the SERVER, not the LEVEL.
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I hope you know that I was joking about the pig thing =P
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but hell it would still be fun... -Pa |
*bump* :spam:
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700 npcs in the 'database' are not a problem,
on Graal2001 we normally have 1000-2000 (the railroads built with the railroad item are saved on harddisk too but don't appear in the npc-control). Those npcs are different to npcs in levels because they are saved all 60 minutes, but they don't take more CPU time. So better script the pigs better, then you can add many of them. With better scripting I mean use the command 'move', you could calculate the next move each second and then do a move that last one second (instead of calculating movement 10 times each second and only changing the x/y). |
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wow thats a lot |
we only have, like, 10-20 npcs in the database =)
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thats a hell lot of lag .. |
yea, and each player house is one npc in the database too =)
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or have a pig control npc and use putnpc2 to put the pigs.
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yay!
hey that means that npc server can handle more than me! that makes me feel miniature!
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Re: Re: Npc Db
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