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Andor_NPC-Admin1 12-08-2001 07:12 AM

Npc Db
 
Is it a good idea to put 500 NPCs into the NPC database from NC?

aesquivel 12-08-2001 11:05 AM

ya its a great idea

BocoC 12-08-2001 01:57 PM

Uh. NO! Don't put ANY NPC's into the database UNLESS they will be changing levels basically.

kyle0654 12-08-2001 02:26 PM

Re: Npc Db
 
Quote:

Originally posted by Andor_NPC-Admin1
Is it a good idea to put 500 NPCs into the NPC database from NC?
As long as your NPC server isn't run on the same server as the New World one go ahead and run amuck. On the other hand, if you do that and lag up our server beyond recognition, I will script a new weapon to hunt you down with.

Andor_NPC-Admin1 12-08-2001 03:17 PM

ohh
b/c i wanted to make 700 flying pigs in the npc database that fly around the whole playerworld. These pigs r 1000 lines long, and constantly use 0.1 timeouts =P

kyle0654 12-08-2001 03:39 PM

Quote:

Originally posted by Andor_NPC-Admin1
ohh
b/c i wanted to make 700 flying pigs in the npc database that fly around the whole playerworld. These pigs r 1000 lines long, and constantly use 0.1 timeouts =P

Bob: "Man down, we have a man down!"
Lenny: "What happened officer?"
Bob: "He was stricken with an enormous amount of lag, and slow moving pigs seem to be blocking the sun, and cooling the earth."
Lenny: "Oh dear goodness... Our only hope will be to cook and eat every last one of them."

Andor_NPC-Admin1 12-08-2001 04:14 PM

lol

would 700 porkey pigs crash the NPC server?

kyle0654 12-08-2001 04:27 PM

Quote:

Originally posted by Andor_NPC-Admin1
lol

would 700 porkey pigs crash the NPC server?

Does 2 + 2 equal 4?

Andor_NPC-Admin1 12-08-2001 04:32 PM

um, no......
2 plus 2 equals 5
like in the barney TV shows were they say the blah plus blah thing is equal to this blah thing, and day it over 100 times til it gets stuck in your mind. Then u script and say why my script's not working, and like, duoy =P
oy, meh need sleep ZzZz

adam 12-09-2001 04:45 AM

....wowzers... piggies from hell...

BocoC 12-09-2001 07:18 AM

Save the pigs inside the levels. 700 pigs in the Database is not good.

adam 12-09-2001 09:21 AM

It would be possible to construct a database NPC to manage the multilevel endeavers of several lesser level based npc's would it not?

BocoC 12-09-2001 09:22 AM

No. The only NPC's that can change levels are database npcs, because they are saved in the SERVER, not the LEVEL.

Andor_NPC-Admin1 12-09-2001 01:07 PM

I hope you know that I was joking about the pig thing =P

Saga2001 12-15-2001 12:13 AM

Quote:

Originally posted by Andor_NPC-Admin1
ohh
b/c i wanted to make 700 flying pigs in the npc database that fly around the whole playerworld. These pigs r 1000 lines long, and constantly use 0.1 timeouts =P

.01? npc server only does .1...crash is not even a close description...
but hell it would still be fun...
-Pa

zell12 12-17-2001 04:22 AM

*bump* :spam:

Admins 12-17-2001 08:38 PM

700 npcs in the 'database' are not a problem,
on Graal2001 we normally have 1000-2000
(the railroads built with the railroad item are
saved on harddisk too but don't appear in the
npc-control).
Those npcs are different to npcs in levels
because they are saved all 60 minutes,
but they don't take more CPU time. So better
script the pigs better, then you can add many
of them. With better scripting I mean use the
command 'move', you could calculate the next move
each second and then do a move that last one second
(instead of calculating movement 10 times each
second and only changing the x/y).

AlexH 12-17-2001 08:45 PM

Quote:

Originally posted by Stefan
700 npcs in the 'database' are not a problem,
on Graal2001 we normally have 1000-2000
(the railroads built with the railroad item are
saved on harddisk too but don't appear in the
npc-control).
Those npcs are different to npcs in levels
because they are saved all 60 minutes,
but they don't take more CPU time. So better
script the pigs better, then you can add many
of them. With better scripting I mean use the
command 'move', you could calculate the next move
each second and then do a move that last one second
(instead of calculating movement 10 times each
second and only changing the x/y).

1000-2000 npcs in the npc database
wow
thats a lot

Andor_NPC-Admin1 12-18-2001 01:42 AM

we only have, like, 10-20 npcs in the database =)

LiquidIce00 12-18-2001 04:36 AM

Quote:

Originally posted by Stefan
700 npcs in the 'database' are not a problem,
on Graal2001 we normally have 1000-2000
(the railroads built with the railroad item are
saved on harddisk too but don't appear in the
npc-control).
Those npcs are different to npcs in levels
because they are saved all 60 minutes,
but they don't take more CPU time. So better
script the pigs better, then you can add many
of them. With better scripting I mean use the
command 'move', you could calculate the next move
each second and then do a move that last one second
(instead of calculating movement 10 times each
second and only changing the x/y).

what he saying, wouldnt it be like having 700 bomys on a server?
thats a hell lot of lag ..

Andor_NPC-Admin1 12-18-2001 06:25 AM

yea, and each player house is one npc in the database too =)

Warcaptain 12-21-2001 07:29 AM

or have a pig control npc and use putnpc2 to put the pigs.

Saga2001 12-21-2001 12:46 PM

yay!
 
hey that means that npc server can handle more than me! that makes me feel miniature!

RICEJERRRY4 12-21-2001 03:53 PM

Re: Npc Db
 
Quote:

Originally posted by Andor_NPC-Admin1
Is it a good idea to put 500 NPCs into the NPC database from NC?
yea it is a good idea ;)

kittygirl765 12-26-2001 11:13 PM

Re: Re: Npc Db
 
Quote:

Originally posted by RICEJERRRY4

yea it is a good idea ;)

yea, 500 useless porkey pigs flying around is a good idea =). It'll be liek all those dumb birds that fly around graal 2001:D


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