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shields
on providence and places i noticed you cant set ur shields in the overworld. I was wondering how would you do this? Wouldnt the server detect what the player said and load that shield even if you made the player say message I dont like shields. ? Also with flags, if you make a door with like if (playertouchsme) {BLAH;} and if (playertouchsme && flagname ) {BLAH;} wouldnt that do the first command with just playertouchsme? or do i p0ut in the script with the flag in it first so it goes through that ? These are simple questions but I just havent payed attention too before.
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Re: shields
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servers where you can't set shields or heads correctly: client.race is incorrectly set (should be "human")
I couldn't understand the rest, please speak english next time ;) |
I am using htis for different places so the player cannot use their shield/sword.....also i might have shields that ppl can buy and such so this is why i want to do that....
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err, um, the door thing I'll try to translate if (playertouchsme) {hide;} would hide the door with or without flags, strings, vars, ext if (playertouchsme&&flaghere) {hide;} would only hide the door IF you have that flag set |
Re: Re: shields
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if (playertouchsme) { setlevel2 onlinestartlocal.nw,x,y; } if (playertouchsme && exbeatboss) { setlevel2 beathim.nw,x,y; } if you still had the flag would it warp you to onlinestartlocal? also should i put the flag part in the begining of the script or it doesnt matter? |
ok.
NPC Code: one way to do it. |
Re: Re: Re: shields
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if (exbeatboss) setlevel2 beathim.nw,x,y; else setlevel2 onlinestartlocal.nw,x,y; } |
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