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Looking for some help..
I need someone to help me script something for the 2001 server. You will get credit on the scripting, and also a reward on 2k1 for the work you do.
However, I need someone that really knows their stuff, not someone that edits other scripts and puts them together to make something... I need someone that can do the following: -make good menu systems using showimg -script multiplayer things that involves sending and recieving information to certain players on a level -play 2k1 (has an upgraded account they can use) -use functions -small bit of npc server scripting and most importantly, can get things done quick, and make the code small and efficient :) This is a lot to ask but it will be a fun project and you will be rewarded. If you're up to it just contact me on aim or icq aim: konidias icq: 45848630 Yeah, and you need one of those messengers ;) |
I wanna help
I dont't have aim here so i will just say i can do all of those things IM me, my sn is PastAustin i will im you if u don't im me! :-) bai
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Re: Looking for some help..
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if you just want to trade info w/o npc server and w/o using getplayer stuff you could just do something like
NPC Code: just an idea. |
humm I beleve I can help but you never respond to my aim im's
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...
Im pretty good at those things (except NPC server, which i only know the basics)
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triggeration players[this.i].x+1.5,players[this.i].y+2,whatever,#a; if u do not add the small values to x and y triggeraction won't work right... |
Wouldn't that track only the first player it gets? Or more then one player?
I need it to check two seperate players only.. like for example with the traders in the trading house, if one player is on the buyer and one on the seller square, the npc will walk to them and ask the buyer for the item.. then when the buyer only says the item name it will get this info.. I can't have it getting info from anyone else or anything like that.. wouldn't the best way be to use getplayer? |
because triggeraction doesn't always work (and the trader is made with getplayer) it should be the best possible way...
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with(getplayer(theaccount here)){
} then you can edit the other persons flags and stuff also... thats how the trading script does it I beleve |
Wait sooooo.....
so if i wanted to trigger servergetchat, and the npc saying:
NPC Code: thanthe npc would call: NPC Code: ?!?!?!?! |
The thing I am stuck on actually.. is how on earth to do my menu's for this.. Okay, here is what I have:
A menu where the player can select from several options An npc that checks for a player in an area Now I need to be able to have the menu pop up when the player is in the area.. but the npc is not a weapon the player has or anything, the npc is just on the level.. how on earth would this be accomplished? I mean it's silly to put all the menu coding into the npc that checks the players postion.. plus the menu has lots of stuff like functions and timeout which would really screw up the npc that checks your position... How would I call the menu script from the npc, and only load the menu for that one player? :confused: triggeractions? |
I think I know how to do most of it.
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but I know you cant always do it that way. Triggeraction would be kind of hard unless you have it //#CLINETSIDE because then you can check the players x and y values. but if you dont have it clientside then you could do it by just putting a npc in every level you need it in with the npcs coding for hte menu (I would probably not do this way) |
I would do it like the bank-card on classic
thw whole menu and stuff inside a weapon.. so if u enter the level and use it in front of the trader (or whatever) this trader only gets the values for the player and the item to trade... |
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