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SxriptGanis
They dont work. Even something as simple as
SCRIPT showimg 0,block.png,this.x,this.y; SCRIPTEND wont work. am i doing something wrong? How are you suppose to do this? |
you havent stated where this.x and this.y are
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I have int he acual code. (i even checked 0,0 on the level to see if the imgs were there)
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hmm
well i havent actuall tried any ofthis myself but ill give it a go and see what i can come up with |
=\ On the editor i see it creates a new npc at 0,0 which totally defeates the purposer of this gani... since i wanna define where my shoimgs are relitive to the npc that is using the gani =(
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yea i noticed that
cause thats what i would have used it for to define the position from where the gani played hmm stefan needs to read this and tell us how to work this |
If I wanted a brand new nopc id put it on the lvl. so far i see script ganis are worthless
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like
NPC Code: If you put that into idle.gani then all players who stand still have a beer on the head. |
Quote:
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Quote:
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the same way (playerx/y points to the gani object
(npcs are player object internally)) |
ahg.. Il have to try that
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I wish you could also read playerrupees (not change them)
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for example setani whatever,#v(playerrupees); then SCRIPT showimg 0,@#p(0),playerx,playery; SCRIPTEND well u get the point.. |
You still must use #P. There is only a little improvement:
you can do showimg 1,sprite,playerx,playery; shows the sprite of the specified number (102 -> player head) |
Quote:
setani whatever,beer.gif; then it would show that sprite as the Param1 if you specified it in the showimg? you cant do all player variables though? |
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