| _0AfTeRsHoCk0_ |
11-03-2001 10:16 AM |
Roleplaying Jobs and Currencies
I decided I would bring this issue up again because of what Antago is doing (which by all means is not an evil thing). We need to make some jobs specifically designed for the kingdoms, and something that also gives kingdoms cash so they can finance their armies and buildings and wars etc. It's no use role-playing when you don't have to suffer any economical consequences because of your actions, you might as well call it "creative PK'ing".
What we need are trading posts designed just for kingdoms. Each kingdom should get one or two caravans (basically trading carts) and they have to travel with that trading cart to a market or a trading post. Once they arrive at the trading post they will hit the "d" button to unload the goods and they will get role-playing monies for it. The further away the market is from the kingdom's home base, the more role-playing cash they get. Keep in mind, role-playing cash is not gralats, it could be something very different so it does not mess up the real Graalian economy.
With the roleplaying money they get they can use it to declare war on other kingdoms (maybe it costs 1000 role-playing monies to declare war), build buildings (maybe that costs 2000-3000 monies) and do other various, creative things.
The trick to getting the caravan to the trading post, however, is that it can be destroyed or killed. Therefore each time you travel with it you will probably have to get some fellow kingdom members protect you. I know in history lots of trading routes were destroyed or blocked by invaders and that's the punch line in this job.
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