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setimgframe & changeimgframe
setimgframe [image], [frame #];
changeimgframe [image index #], [frame #]; These could be used for controlling animations dynamically by setting their 'frames', as well as instead of making sprites, you could make them into animated gif/mng, and set the frames from there. Not much to describe on them, just an idea. I would like comments, ideas, .. and that whatnot. :D :eek: |
It has already been recommended, but Stefan hasn't added it yet, hopefully in 2.1
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Hmmm I might add something like that for ganis
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