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more readable variables
here are some variables that should be added:
playerkills playerdeaths onlinetime please don't yell at me if this has been suggested before |
*Yells*
:p Would be handy though. |
add: playersmarts
if (playerchats&&strequals(#c,wanna be my gf?)) { playersmarts--; } |
Stefan needs someone that is good with english to check over anything that is made.. Like a new store or something (if it's made by him)
Thing's like "breads" "fishes" "chief hat" "pinguin hat" "bred" etc. :) |
"I am good at all kind of maths."-BX-10
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Re: more readable variables
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I agree, those variables would come in handy. For example,
if (playerenters && playerkills>playerdeaths*2) say2 #b Go away, stupid PK!; But it should be "playeronlinetime", not just "onlinetime". They should be read-only of course. *imagines bunch of people asking why "if (strequals(#a,their account name)) playeronlinetime = 500219480912428;" isn't working* |
playerdeaths might be able to be done with script but not accuratley, this could be good for exp, or possibly changing difficultly of enemies depending on the players deaths
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NPC Code:if (playerdies) setstring client.deaths,#v(strtofloat(#s(client.deaths))+1); It would extremely efficiently keep track of playerdeaths, you just can't really script anything along the lines of playerkills unless you make your own whole new damage system thing using triggeraction. |
"cow melking"
anyway, those would be pretty useful... I could make some pretty nifty NPCs with those... |
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